Warrior leveling guide 1-60 for Classic WoW

Leveling as a warrior is really tough in wow classic / vanilla. Check out our warrior guide to help you during this hard time. Best spec, best gear, be the the first warrior to reach lvl 60!

1. Warrior class overview

Mise à jour le 25/08/2019
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As many of you know, leveling a Warrior in Classic is not easy - it’s almost like playing the game on hard mode. Despite having low mobility, low sustain, and the highest gear dependence in the game, Warriors are by far the most played class in Vanilla. There is a sort of masochistic appeal to leveling the hardest class in the game. To some, this epic challenge provides the purest Vanilla experience, and watching an expert pilot this class with finesse is like watching an artist at work.

This guide will simply be our attempt to put all the pieces together.

Warriors are the quintessential fearless fighters on the battlefield, and their pure martial prowess inspires courage in allies and despair in enemies. Experts in all manner of melee weaponry and possessing incredible physical strength and skill, Warriors are perfectly suited to serve as frontline combatants and battlefield commanders.

warrior guide leveling wow classic

Warrior’s strengths:

  • Best DPS class in vanilla (fury for PvE and arms for PvP)
  • Best tanking class
  • No mana, so you can go from mob to mob fast with good gear
  • High Skill Cap
  • Epicly Challenging
  • Can Tank as any spec!
  • Flexible Weapon Progression
  • Can use all Weapons except wands

Warrior's weaknesses

  • Slow Leveling
  • Low Mobility
  • High Gear Dependence
  • Dependence on Consumables
  • Costly Repairs
  • Vulnerable in open world PvP
  • Difficulty Farming Gold
  • Overpopulated class.

2. Choosing a Warrior Race

First of all, look at this to have an idea of the possibilities.

classic wow warrior race

And here is our selection of the best races for a warrior. (alliance / horde)

Alliance PvE : Human

Passif racial  / Spécialisation Masse : Must have to increase your hit chance and get fewer dodges / blocks ...
Detection fufu : Very good vs rogues to initiate the fight.

Alliance PvP : Gnome

Skill : Very powerful for melee DPS in PvP to avoid getting kited.

Horde PvE (Tank) : Tauren

Choc martial : Useful for AOE Stun in PvE / PvP
Endurance : More health = More survivability

Horde PvE / PvP DPS : Orc

 Blood Fury - Burst burst burst ! Can use it with trinkets.
 Hardiness - One of the best PvP racial skills, one resist can change a fight!
Passif racial : Must have to increase your hit chance and get fewer dodges / blocks ...

Horde PvP : Undead

 Volonté des reprouvés : One of the best PvP Racials, you'll be the nightmare of warlock / priest.
Canibal : Free food! Serve yourself.

3. General Tips for leveling as a warrior

Here are some tips to progress quickly during your leveling as a warrior in Classic Wow.

  • Ideally you should only be fighting mobs that are of equal level, or  1 - 2 levels below your level.
  • Don’t overkill mobs with your abilities. Make sure you spend rage efficiently and pool it whenever possible.
  • Keep your Food + First Aid up to date! Bloodrage + Bandage to stay in combat and heal.
  • Have a Weapon Progression Plan!
  • If you see a mage, ask for stacks of food +int and tip him! (your weapon skill will likely not be maxed)
  • Keep a 1h + Shield on you always for shield bash interrupts.
  • Skip the majority of Protection skills when training - take only what is necessary. Only train Rank 1 of Thunderclap, Cleave, Overpower, Shield Bash, (damage increase / effect is negligible).
warrior

Leveling Speed Equation

Leveling Speed can be broken down into three pieces: Travel Time, In Combat Time, and Out of Combat Time (Regen). The sum of these three pieces equates to your leveling speed.

Travel Time refers to the time you spend moving from objective to objective out in the open world. In Combat Time is the amount of time you spend fighting. Out of Combat Time refers to the amount of mandatory time you spend recovering eating, drinking, healing, bandaging, etc.

war

Travel Time is what you will be doing the most of, thus talents or abilities that increase movement speed will likely have the highest impact on leveling speed.The more important concept is this: Shaving off seconds of downtime between pulls is as valuable as shaving off seconds of In Combat Time. When you think about it this way, Damage Mitigation and Regenerative talents / abilities / stats have almost offensive properties and should potentially be valued equally to stats that increase damage.


The Hamstring Method:

From level 8 onwards (when you get Hamstring Rank 1) you can start utilizing the Hamstring method to mitigate damage against your enemies.

Mobs out in the open world generally have a higher movement speed and higher attack speed than you. If you were to stand still and trade hits with a mob back and forth you may end up trading 1 of your Auto attacks for 2+ of theirs. If executed properly, The Hamstring Method allows you to trade 1 hit for 1 hit with a target, drastically reducing your damage taken while not reducing your damage at all since you are monitoring your natural auto attacks with the swing timer.


Astuce : TODO

The Hamstring Method step by step breakdown:

  1. Auto Attack then Apply Hamstring to a target
  2. Strafe through the target out of range of their hit box while your auto attack is cooling down
  3. Re-engage that target with another auto attack and ability as your swing timer resets
  4. Maintaining uptime on Hamstring when it is efficient to do so

Side Strafing through the target is preferable to walking directly through them as exposing your back to an enemy will make you susceptible to getting dazed.

harmstring method

4. Useful leveling warrior addons

Swing Timer <- Click for Link to Addon

Every melee class should have a timer that tracks both your attacks and your enemies attacks. This is important because you will need to weave both movement and abilities between cooldowns in your autos to prevent clipping into animations and missing damage.

XP / Hr  Tracker <- Click for Link to Addon

Track your leveling efficiency with precision. You will have insights such as EPH (XP / Hour), EPM (XP / Minute), and Average XP per kill.

Outfitter <- Click for Link to Addon

Addon allows you to swap gear back and forth easily. This is useful for switching into your Spirit Set between combat to reduce regeneration downtime.

5. Warrior leveling macros

Stance Dances 

Simple 1 ability dances, will put you in correct stance and cast ability as well as show cooldowns &/or tooltips

# showtooltip Overpower
/cast [stance:1] Overpower; Battle Stance

# show Mocking Blow
/cast [stance:1] Mocking Blow; Battle Stance

# show Taunt
/cast [stance:2] Taunt; Defensive Stance

# showtooltip Whirlwind
/cast [stance:3] Whirlwind; Berserker Stance

Toggles stances

between def and battle stance and if control clicked, it will go to zerker stanc

/cast [modifier:ctrl,nostance:3] Berserker Stance; [stance:1] Defensive Stance; Battle Stance

Charge & Intercept

Puts you into the correct stance, another use and you charge/intercept. It will also leave you in zerker while in combat...

/cast [nocombat,stance:1] Charge; [combat,nostance:3] Berserker Stance; [nocombat,nostance:1] Battle Stance; [combat,stance:3] Intercept

Mortal & Heroic Strike

if you have the rage..

#showtooltip Mortal Strike
/cast Mortal Strike
/cast Heroic Strike

Intercept & Hamstring 

#showtooltip Intercept
/cast [stance:3] Intercept; Berserker Stance
/cast Hamstring


Charge & Hamstring 

#showtooltip Charge
/cast [stance:3]Charge; Battle Stance
/cast Hamstring

6. Best spec for leveling as a warrior

Easiest way to levelup as a warrior : Start with 2H Fury up to 40, then respec to Arms for Mortal Strike. Proceed back through Fury finishing with 5/5 enrage.

Lvl 1- 39 : Spec fury 0/30/0

Arms
Improved Heroic Strike

Improved Heroic Strike

/

Reduces the cost of your Heroic Strike ability by 1 rage point.

Reduces the cost of your Heroic Strike ability by 1 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 2 rage point.

Reduces the cost of your Heroic Strike ability by 2 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 3 rage point.

Reduces the cost of your Heroic Strike ability by 3 rage point.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Improved Rend

Improved Rend

/

Increases the bleed damage done by your Rend ability by 15%.

Increases the bleed damage done by your Rend ability by 15%.

Next level:

Increases the bleed damage done by your Rend ability by 30%.

Increases the bleed damage done by your Rend ability by 30%.

Next level:

Increases the bleed damage done by your Rend ability by 45%.

Increases the bleed damage done by your Rend ability by 45%.

Improved Charge

Improved Charge

/

Increases the amount of rage generated by your Charge ability by 3.

Increases the amount of rage generated by your Charge ability by 3.

Next level:

Increases the amount of rage generated by your Charge ability by 6.

Increases the amount of rage generated by your Charge ability by 6.

Tactical Mastery

Tactical Mastery

/

You retain up to 5 of your rage points when you change stances.

You retain up to 5 of your rage points when you change stances.

Next level:

You retain up to 10 of your rage points when you change stances.

You retain up to 10 of your rage points when you change stances.

Next level:

You retain up to 15 of your rage points when you change stances.

You retain up to 15 of your rage points when you change stances.

Next level:

You retain up to 20 of your rage points when you change stances.

You retain up to 20 of your rage points when you change stances.

Next level:

You retain up to 25 of your rage points when you change stances.

You retain up to 25 of your rage points when you change stances.

Improved Thunder Clap

Improved Thunder Clap

/

Reduces the cost of your Thunder Clap ability by 1 rage points.

Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 2 rage points.

Reduces the cost of your Thunder Clap ability by 2 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 4 rage points.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Improved Overpower

Improved Overpower

/

Increases the critical strike chance of your Overpower ability by 25%.

Increases the critical strike chance of your Overpower ability by 25%.

Next level:

Increases the critical strike chance of your Overpower ability by 50%.

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Anger Management

/

Increases the time required for your rage to decay while out of combat by 30%.

Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Deep Wounds

/

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 1%.

Increases the damage you deal with two-handed melee weapons by 1%.

Next level:

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 3%.

Increases the damage you deal with two-handed melee weapons by 3%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Impale

/

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Next level:

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Axe Specialization

Axe Specialization

/

Increases your chance to get a critical strike with Axes by 1%.

Increases your chance to get a critical strike with Axes by 1%.

Next level:

Increases your chance to get a critical strike with Axes by 2%.

Increases your chance to get a critical strike with Axes by 2%.

Next level:

Increases your chance to get a critical strike with Axes by 3%.

Increases your chance to get a critical strike with Axes by 3%.

Next level:

Increases your chance to get a critical strike with Axes by 4%.

Increases your chance to get a critical strike with Axes by 4%.

Next level:

Increases your chance to get a critical strike with Axes by 5%.

Increases your chance to get a critical strike with Axes by 5%.

Sweeping Strikes

Sweeping Strikes

/

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Your next 5 melee attacks strike an additional nearby opponent.

Mace Specialization

Mace Specialization

/

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Polearm Specialization

/

Increases your chance to get a critical strike with Polearms by 1%.

Increases your chance to get a critical strike with Polearms by 1%.

Next level:

Increases your chance to get a critical strike with Polearms by 2%.

Increases your chance to get a critical strike with Polearms by 2%.

Next level:

Increases your chance to get a critical strike with Polearms by 3%.

Increases your chance to get a critical strike with Polearms by 3%.

Next level:

Increases your chance to get a critical strike with Polearms by 4%.

Increases your chance to get a critical strike with Polearms by 4%.

Next level:

Increases your chance to get a critical strike with Polearms by 5%.

Increases your chance to get a critical strike with Polearms by 5%.

Improved Hamstring

Improved Hamstring

/

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Mortal Strike

/

30 Rage
Melee range
Instant
6 sec coldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury
Booming Voice

Booming Voice

/

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Cruelty

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout

Improved Demoralizing Shout

/

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Unbridled Wrath

Unbridled Wrath

/

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Improved Cleave

/

Increases the bonus damage done by your Cleave ability by 40%.

Increases the bonus damage done by your Cleave ability by 40%.

Next level:

Increases the bonus damage done by your Cleave ability by 80%.

Increases the bonus damage done by your Cleave ability by 80%.

Next level:

Increases the bonus damage done by your Cleave ability by 120%.

Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Piercing Howl

/

10 Rage
Instant

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Folie sanguinaire

Folie sanguinaire

/

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Improved Battle Shout

Improved Battle Shout

/

Increases the melee attack power bonus of your Battle Shout by 5%.

Increases the melee attack power bonus of your Battle Shout by 5%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 10%.

Increases the melee attack power bonus of your Battle Shout by 10%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 15%.

Increases the melee attack power bonus of your Battle Shout by 15%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 20%.

Increases the melee attack power bonus of your Battle Shout by 20%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the melee attack power bonus of your Battle Shout by 25%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 5%.

Increases the damage done by your offhand weapon by 5%.

Next level:

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 15%.

Increases the damage done by your offhand weapon by 15%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 25%.

Increases the damage done by your offhand weapon by 25%.

Improved Execute

Improved Execute

/

Reduces the Rage cost of your Execute ability by 2.

Reduces the Rage cost of your Execute ability by 2.

Next level:

Reduces the Rage cost of your Execute ability by 5.

Reduces the Rage cost of your Execute ability by 5.

Enrage

Enrage

/

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Slam

Improved Slam

/

Decreases the casting time of your Slam ability by 0.1 sec.

Decreases the casting time of your Slam ability by 0.1 sec.

Next level:

Decreases the casting time of your Slam ability by 0.2 sec.

Decreases the casting time of your Slam ability by 0.2 sec.

Next level:

Decreases the casting time of your Slam ability by 0.3 sec.

Decreases the casting time of your Slam ability by 0.3 sec.

Next level:

Decreases the casting time of your Slam ability by 0.4 sec.

Decreases the casting time of your Slam ability by 0.4 sec.

Next level:

Decreases the casting time of your Slam ability by 0.5 sec.

Decreases the casting time of your Slam ability by 0.5 sec.

Death Wish

Death Wish

/

10 Rage
Instant
3 min cooldown

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Improved Intercept

/

Reduces the cooldown of your Intercept ability by 5 sec.

Reduces the cooldown of your Intercept ability by 5 sec.

Next level:

Reduces the cooldown of your Intercept ability by 10 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Improved Berserker Rage

/

The Berserker Rage ability will generate 5 rage when used.

The Berserker Rage ability will generate 5 rage when used.

Next level:

The Berserker Rage ability will generate 10 rage when used.

The Berserker Rage ability will generate 10 rage when used.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Bloodthirst

/

30 Rage
Melee range
Instant
6 sec coldown

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection
Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Bloodrage

Improved Bloodrage

/

Increases the instant Rage generated by your Bloodrage ability by 2.

Increases the instant Rage generated by your Bloodrage ability by 2.

Next level:

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Iron Will

Iron Will

/

Increases your chance to resist Stun and Charm effects by an additional 3%.

Increases your chance to resist Stun and Charm effects by an additional 3%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 6%.

Increases your chance to resist Stun and Charm effects by an additional 6%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 9%.

Increases your chance to resist Stun and Charm effects by an additional 9%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 12%.

Increases your chance to resist Stun and Charm effects by an additional 12%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 15%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

Last Stand

Last Stand

/

Instant
10 min cooldown

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Shield Block

Improved Shield Block

/

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Improved Revenge

Improved Revenge

/

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Defiance

/

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Improved Sunder Armor

/

Reduces the cost of your Sunder Armor ability by 1 rage point.

Reduces the cost of your Sunder Armor ability by 1 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 2 rage point.

Reduces the cost of your Sunder Armor ability by 2 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 3 rage point.

Reduces the cost of your Sunder Armor ability by 3 rage point.

Improved Disarm

Improved Disarm

/

Increases the duration of your Disarm ability by 1 secs.

Increases the duration of your Disarm ability by 1 secs.

Next level:

Increases the duration of your Disarm ability by 2 secs.

Increases the duration of your Disarm ability by 2 secs.

Next level:

Increases the duration of your Disarm ability by 3 secs.

Increases the duration of your Disarm ability by 3 secs.

Improved Taunt

Improved Taunt

/

Reduces the cooldown of your Taunt ability by 1 sec.

Reduces the cooldown of your Taunt ability by 1 sec.

Next level:

Reduces the cooldown of your Taunt ability by 2 sec.

Reduces the cooldown of your Taunt ability by 2 sec.

Improved Shield Wall

Improved Shield Wall

/

Increases the effect duration of your Shield Wall ability by 3 secs.

Increases the effect duration of your Shield Wall ability by 3 secs.

Next level:

Increases the effect duration of your Shield Wall ability by 5 secs.

Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Concussion Blow

/

15 Rage
Melee range
Instant
45 sec cooldown

Stuns the opponent for 5 sec.

Stuns the opponent for 5 sec.

Improved Shield Bash

Improved Shield Bash

/

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Next level:

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with One-Handed Melee weapons by 2%.

Increases the damage you deal with One-Handed Melee weapons by 2%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 4%.

Increases the damage you deal with One-Handed Melee weapons by 4%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 6%.

Increases the damage you deal with One-Handed Melee weapons by 6%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 8%.

Increases the damage you deal with One-Handed Melee weapons by 8%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 10%.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Shield Slam

Shield Slam

/

20 Rage
Melee range
Instant cast
6 sec coldown

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Warrior
0 / 0 / 0
Level required: -

Here is the order for lvl 10 to lvl 39:

guerrier spec leveling

Lvl 40 - 60 : Respec Arms : 31/20/0

Once you hit lvl 40, respec to Arms for Mortal Strike then follow the build below.

Arms
Improved Heroic Strike

Improved Heroic Strike

/

Reduces the cost of your Heroic Strike ability by 1 rage point.

Reduces the cost of your Heroic Strike ability by 1 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 2 rage point.

Reduces the cost of your Heroic Strike ability by 2 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 3 rage point.

Reduces the cost of your Heroic Strike ability by 3 rage point.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Improved Rend

Improved Rend

/

Increases the bleed damage done by your Rend ability by 15%.

Increases the bleed damage done by your Rend ability by 15%.

Next level:

Increases the bleed damage done by your Rend ability by 30%.

Increases the bleed damage done by your Rend ability by 30%.

Next level:

Increases the bleed damage done by your Rend ability by 45%.

Increases the bleed damage done by your Rend ability by 45%.

Improved Charge

Improved Charge

/

Increases the amount of rage generated by your Charge ability by 3.

Increases the amount of rage generated by your Charge ability by 3.

Next level:

Increases the amount of rage generated by your Charge ability by 6.

Increases the amount of rage generated by your Charge ability by 6.

Tactical Mastery

Tactical Mastery

/

You retain up to 5 of your rage points when you change stances.

You retain up to 5 of your rage points when you change stances.

Next level:

You retain up to 10 of your rage points when you change stances.

You retain up to 10 of your rage points when you change stances.

Next level:

You retain up to 15 of your rage points when you change stances.

You retain up to 15 of your rage points when you change stances.

Next level:

You retain up to 20 of your rage points when you change stances.

You retain up to 20 of your rage points when you change stances.

Next level:

You retain up to 25 of your rage points when you change stances.

You retain up to 25 of your rage points when you change stances.

Improved Thunder Clap

Improved Thunder Clap

/

Reduces the cost of your Thunder Clap ability by 1 rage points.

Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 2 rage points.

Reduces the cost of your Thunder Clap ability by 2 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 4 rage points.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Improved Overpower

Improved Overpower

/

Increases the critical strike chance of your Overpower ability by 25%.

Increases the critical strike chance of your Overpower ability by 25%.

Next level:

Increases the critical strike chance of your Overpower ability by 50%.

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Anger Management

/

Increases the time required for your rage to decay while out of combat by 30%.

Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Deep Wounds

/

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 1%.

Increases the damage you deal with two-handed melee weapons by 1%.

Next level:

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 3%.

Increases the damage you deal with two-handed melee weapons by 3%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Impale

/

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Next level:

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Axe Specialization

Axe Specialization

/

Increases your chance to get a critical strike with Axes by 1%.

Increases your chance to get a critical strike with Axes by 1%.

Next level:

Increases your chance to get a critical strike with Axes by 2%.

Increases your chance to get a critical strike with Axes by 2%.

Next level:

Increases your chance to get a critical strike with Axes by 3%.

Increases your chance to get a critical strike with Axes by 3%.

Next level:

Increases your chance to get a critical strike with Axes by 4%.

Increases your chance to get a critical strike with Axes by 4%.

Next level:

Increases your chance to get a critical strike with Axes by 5%.

Increases your chance to get a critical strike with Axes by 5%.

Sweeping Strikes

Sweeping Strikes

/

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Your next 5 melee attacks strike an additional nearby opponent.

Mace Specialization

Mace Specialization

/

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Polearm Specialization

/

Increases your chance to get a critical strike with Polearms by 1%.

Increases your chance to get a critical strike with Polearms by 1%.

Next level:

Increases your chance to get a critical strike with Polearms by 2%.

Increases your chance to get a critical strike with Polearms by 2%.

Next level:

Increases your chance to get a critical strike with Polearms by 3%.

Increases your chance to get a critical strike with Polearms by 3%.

Next level:

Increases your chance to get a critical strike with Polearms by 4%.

Increases your chance to get a critical strike with Polearms by 4%.

Next level:

Increases your chance to get a critical strike with Polearms by 5%.

Increases your chance to get a critical strike with Polearms by 5%.

Improved Hamstring

Improved Hamstring

/

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Mortal Strike

/

30 Rage
Melee range
Instant
6 sec coldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury
Booming Voice

Booming Voice

/

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Cruelty

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout

Improved Demoralizing Shout

/

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Unbridled Wrath

Unbridled Wrath

/

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Improved Cleave

/

Increases the bonus damage done by your Cleave ability by 40%.

Increases the bonus damage done by your Cleave ability by 40%.

Next level:

Increases the bonus damage done by your Cleave ability by 80%.

Increases the bonus damage done by your Cleave ability by 80%.

Next level:

Increases the bonus damage done by your Cleave ability by 120%.

Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Piercing Howl

/

10 Rage
Instant

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Folie sanguinaire

Folie sanguinaire

/

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Improved Battle Shout

Improved Battle Shout

/

Increases the melee attack power bonus of your Battle Shout by 5%.

Increases the melee attack power bonus of your Battle Shout by 5%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 10%.

Increases the melee attack power bonus of your Battle Shout by 10%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 15%.

Increases the melee attack power bonus of your Battle Shout by 15%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 20%.

Increases the melee attack power bonus of your Battle Shout by 20%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the melee attack power bonus of your Battle Shout by 25%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 5%.

Increases the damage done by your offhand weapon by 5%.

Next level:

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 15%.

Increases the damage done by your offhand weapon by 15%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 25%.

Increases the damage done by your offhand weapon by 25%.

Improved Execute

Improved Execute

/

Reduces the Rage cost of your Execute ability by 2.

Reduces the Rage cost of your Execute ability by 2.

Next level:

Reduces the Rage cost of your Execute ability by 5.

Reduces the Rage cost of your Execute ability by 5.

Enrage

Enrage

/

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Slam

Improved Slam

/

Decreases the casting time of your Slam ability by 0.1 sec.

Decreases the casting time of your Slam ability by 0.1 sec.

Next level:

Decreases the casting time of your Slam ability by 0.2 sec.

Decreases the casting time of your Slam ability by 0.2 sec.

Next level:

Decreases the casting time of your Slam ability by 0.3 sec.

Decreases the casting time of your Slam ability by 0.3 sec.

Next level:

Decreases the casting time of your Slam ability by 0.4 sec.

Decreases the casting time of your Slam ability by 0.4 sec.

Next level:

Decreases the casting time of your Slam ability by 0.5 sec.

Decreases the casting time of your Slam ability by 0.5 sec.

Death Wish

Death Wish

/

10 Rage
Instant
3 min cooldown

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Improved Intercept

/

Reduces the cooldown of your Intercept ability by 5 sec.

Reduces the cooldown of your Intercept ability by 5 sec.

Next level:

Reduces the cooldown of your Intercept ability by 10 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Improved Berserker Rage

/

The Berserker Rage ability will generate 5 rage when used.

The Berserker Rage ability will generate 5 rage when used.

Next level:

The Berserker Rage ability will generate 10 rage when used.

The Berserker Rage ability will generate 10 rage when used.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Bloodthirst

/

30 Rage
Melee range
Instant
6 sec coldown

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection
Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Bloodrage

Improved Bloodrage

/

Increases the instant Rage generated by your Bloodrage ability by 2.

Increases the instant Rage generated by your Bloodrage ability by 2.

Next level:

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Iron Will

Iron Will

/

Increases your chance to resist Stun and Charm effects by an additional 3%.

Increases your chance to resist Stun and Charm effects by an additional 3%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 6%.

Increases your chance to resist Stun and Charm effects by an additional 6%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 9%.

Increases your chance to resist Stun and Charm effects by an additional 9%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 12%.

Increases your chance to resist Stun and Charm effects by an additional 12%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 15%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

Last Stand

Last Stand

/

Instant
10 min cooldown

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Shield Block

Improved Shield Block

/

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Improved Revenge

Improved Revenge

/

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Defiance

/

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Improved Sunder Armor

/

Reduces the cost of your Sunder Armor ability by 1 rage point.

Reduces the cost of your Sunder Armor ability by 1 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 2 rage point.

Reduces the cost of your Sunder Armor ability by 2 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 3 rage point.

Reduces the cost of your Sunder Armor ability by 3 rage point.

Improved Disarm

Improved Disarm

/

Increases the duration of your Disarm ability by 1 secs.

Increases the duration of your Disarm ability by 1 secs.

Next level:

Increases the duration of your Disarm ability by 2 secs.

Increases the duration of your Disarm ability by 2 secs.

Next level:

Increases the duration of your Disarm ability by 3 secs.

Increases the duration of your Disarm ability by 3 secs.

Improved Taunt

Improved Taunt

/

Reduces the cooldown of your Taunt ability by 1 sec.

Reduces the cooldown of your Taunt ability by 1 sec.

Next level:

Reduces the cooldown of your Taunt ability by 2 sec.

Reduces the cooldown of your Taunt ability by 2 sec.

Improved Shield Wall

Improved Shield Wall

/

Increases the effect duration of your Shield Wall ability by 3 secs.

Increases the effect duration of your Shield Wall ability by 3 secs.

Next level:

Increases the effect duration of your Shield Wall ability by 5 secs.

Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Concussion Blow

/

15 Rage
Melee range
Instant
45 sec cooldown

Stuns the opponent for 5 sec.

Stuns the opponent for 5 sec.

Improved Shield Bash

Improved Shield Bash

/

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Next level:

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with One-Handed Melee weapons by 2%.

Increases the damage you deal with One-Handed Melee weapons by 2%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 4%.

Increases the damage you deal with One-Handed Melee weapons by 4%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 6%.

Increases the damage you deal with One-Handed Melee weapons by 6%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 8%.

Increases the damage you deal with One-Handed Melee weapons by 8%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 10%.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Shield Slam

Shield Slam

/

20 Rage
Melee range
Instant cast
6 sec coldown

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Warrior
0 / 0 / 0
Level required: -
war spec

About Dual Wielding:

Now, lots of people will tell you to never dual wield while leveling. Why? Because, when you dual wield, your hit chance is greatly reduced, and your offhand only does 50% of its normal damage. Since hit rating gear is practically nonexistent until level 40+, you'll be missing lots of attacks if you dual-wield.

...but, in my experiences, I found dual wielding to be fine, but only if you're Fury. I found that having two weapon swings meant having twice as many chances to crit, which led to lots more Flurry procs. At level 50 with two blue 1h swords, my kill speed was just about the same as when I used an epic 2h axe. And I wasn't even specced into the offhand damage talent. If I got a good string of crits, I could smack mobs down in 15-20 seconds, and easily hit Bloodthirst every time it came off CD.

On the topic of Bloodthirst, dual wielding lets you actually use up all 6 charges of Bloodthirst, leading to a lot of extra healing. I found that when dual wielding, I could kill 2 or 3 extra mobs before having to eat/bandage, compared to using a 2h. The healing from Bloodthirst may not seem like a lot, but it adds up over time.

So, if you happen to have two good 1h weapons, and are Fury specced, don't be afraid to try out dual wielding. Some people swear by it, and I can see why. Getting misses/parries with 2h weapon is cancer, and having two weapon swings for two different chances at crit, can really help smooth out your damage and make it less random. If you're still skeptical, I'd suggest trying it out once you get Thrash Blade, or if you happen to have a Flurry Axe. With really sick 1h weapons, dual-wielding can definitely feel great.


Tips / Tricks about talents:

  • To save money, don't train higher ranks of Overpower or Cleave until 60. The bonus damage from higher ranks is minuscule compared to your weapon damage. (Example: Overpower rank 1 does 5 extra damage, Overpower max rank does....35 extra damage.
  • Same goes for spells like Thunderclap and Shield Bash. The damage increases a bit, but the slowing effect / silence duration remains the same for every single rank.
  • Don't train Rend past rank 3 or so. It's fairly useless past level 30, save for PvP things like preventing rogues/druids from re-stealthing.

7. DPS Cycle for leveling as a warrior

Leveling 1-10

  • If you are ever at 100% HP you are likely misplaying - push the limits of your combat efficiency.
  • Train First Aid ASAP
  • Use whatever weapon has the highest DPS regardless of type (polearm, staff, etc.)
  • Save every single copper - you will need money for weapon upgrades. Buy white weapons from the vendors as your money permits.
  • Initiate with Charge ideally but sometimes you will have to face pull as charge will be a liability.
  • Tab target rend if you are fighting multiple mobs. Use thunderclap if you are fighting 2+ mobs and only if they have high attack speed.
  • Do the Defensive stance class quest.

Here is the cycle of dps to respect for these levels.

warrior cycle dps 1-10

Leveling 10-20

  • It is most efficient at this stage to kill Single Targets as opposed to killing multiple at the same time.
  • Keep a 1H Shield on you starting at lvl 12 when you get Shield Bash.
  • At level 15 Upgrade your food to 552 hp / 24 seconds.
  • Skip Mocking Blow and as much as possible in the Prot tree. Only train Rank 1 of Thunderclap, Cleave, Overpower, Shield Bash,  (damage increase / effect is negligible).
warrior cycle dps 1-10

Leveling 20-40

As soon as you have Blood Craze at 21 you can start practicing sitting mid combat with a (/sit macro) which will make the mob crit you 100% of the time. This will proc Blood Craze and eventually Enrage at lvl 25.

You need to start integrating your /sit into your Hamstring Method. This is quite APM intensive but 100% worth it. Once you master this technique you will have a 25% Damage Boost with nearly 100% uptime.

At 30 do your Berserker Stance quest and use the Hamstring Method to easily kite around and kill Big Will.

If at 30+ you have a support structure such as a Guild, do your Whirlwind Axe quest ASAP.

Here is the cycle of dps to respect for these levels.

warrior cycle dps 20-40

Leveling 40-60

Single Target Rotation - Pool Rage don’t Execute Mob:

warrior cycle dps 20-40

Bloodrage + Bandage between pulls to prevent Rage Decay while transitioning to next 2 targets.

Multi-Target Rotation - Execute Mobs:

warrior cycle dps 20-40

8. Best gear for leveling as a warrior

Stats priority :
Better stats on your Weapon such as DPS, Weapon Speed, or Damage Range will be more impactful than stats like Strength or Agility, however here is the base stat priority:

1 Point of DPS = 7 Strength = 14 Attack Power

Stat priority lvl 1-30 (Sustain Priority)Spirit -> Strength -> Agi -> Stamina -> Intellect

Stat priority lvl 40-59 (Crit is Priority)Agi -> Strength -> Stamina -> Spirit -> Intellect

Strength (often abbreviated STR) has the following effects:

  • Increases attack power with melee weapons, warriors gain 2 melee attack power per point of strength.
  • Strength does not improve the chance to block but it increases the amount of damage that can be blocked with a shield.

Agility (often abbreviated AGI) has the following effects:

  • Increases chance to score a critical hit with a weapon. You gain 1% critical chance increased for each 20 points of agility.
  • Increases chance to dodge attacks. For every 20 points in agility you will gain 1% chance to dodge.

Attack Power :Attack power (AP) increases your base DPS by 1 for every 14 attack power. For example, an AP of 28 will give you 2 DPS.

Pvp hitcaps

  • Melee, 2h or 1h + shield: 5%
  • Melee, dual wield: 24% 

9. Alliance Weapon Progression

Here is the list of weapons you should pick for your warrior during your leveling in Classic WoW :

Large Axe - 4.3 DPS - Lvl 3 - Starting Area Vendors (Buy Wooden Mallet if you use Maces).

Lvl 10 Class Quest 1H Weapon - 7.9 DPS - Lvl 10 - Quest Reward from “Weapons of Elunite” Warrior.

Edge of the People’s Militia - 11.2 DPS - Lvl 11 - Quest Reward “The People’s Militia” in Westfall.

Miner’s Revenge - 13.0 DPS - Lvl 15 - Quest Reward “Oh Brother” Deadmines Foreman Quest.

Staff of the Purifier - 15.3 DPS - Lvl 16 - Quest Reward “Tower of Althalaxx” Darkshore.

Headbasher - 17.6 DPS - Lvl 25 - Dungeon Quest Reward “The Fury Runs Deep” Stockades.

Staff of Westfall - 20.5 DPS - Lvl 14 - Dungeon Quest Reward “The Defias Brotherhood” The Deadmines.

Ancient War Sword - 21.7 DPS - Lvl 26 - Quest Reward from “Defeat Nek’rosh” Wetlands.

Archeus - 23.9 DPS - Lvl 29 - Quest Reward “A Daughter’s Love” Duskwood.

Corpsemaker - 28.9 DPS - Lvl 29 - 40% Drop off Overlord Ramtusk Razorfen Kraul.

Silver Spade - 31.1 DPS - Lvl 31 - Quest Reward “Venture Company Mining”.

Whirlwind Axe - 35.6 DPS - Lvl  30 - Warrior Quest Reward “Whirlwind Weapon”.

Ravager - 37.3 DPS - Lvl 37 - 25% Drop off Herod in Scarlet Monastery.

Bonebiter - 38.8 DPS - Lvl 34 - Dungeon Quest Reward “In the Name of the Light” Scarlet Monastery.

Grimlok’s Charge - 40.9 DPS - Lvl 42 - 20% Drop off Grim’Lok Uldaman.

The Chief’s Enforcer - 43.5 DPS - Lvl 45 - 20% Drop off Chief Ukorz Sandscalp Zul Farrak.

Resurgence Rod - 45.8 DPS - Lvl 45 - Dungeon Quest Reward “Corruption of Earth and Seed” Maraudon.

Dreadforge Retaliator - 50.5 DPS - Lvl 54 - 20% Drop off Emperor Dagran Thaurissan Blackrock Depths.

Ice Barbed Spear - 53.9 DPS - Lvl 51 - Quest Reward “Hero of the Frostwolf” Alterac Valley.

Doomulus Prime - 55.7 DPS - Lvl  58 - Quest Reward “The Perfect Poison” Silithus.

10. Horde Weapon Progression

Large Axe - 4.3 DPS - Lvl 3 - Starting Area Vendors (Buy Wooden Mallet if you use Maces).

Lvl 10 Class Quest 1H Weapon - 7.9 DPS - Lvl 10 - Quest Reward from “Forged Steel” Warrior.

Darkwood Staff - 9.1 DPS - Lvl 8 - Quest Reward “The Family Crypt” Tirisfal Glades.

Axe of Orgrimmar - 11.8 DPS - Lvl 13 - Quest Reward “Hidden Enemies” from Thrall in Orgrimmar.

Wind Rider Staff - 13.0 DPS - Lvl 14 - Quest Reward “Cry of the Thunderhawk” Camp Taurajo Barrens.

Demolition Hammer - 17.6 DPS - Lvl 17 - Quest Reward from “Weapons of Choice” The Barrens.

Crescent Staff - 20.3 DPS - Lvl 14 - Quest Reward from “Leaders of the Fang” Wailing Caverns.

Strike of the Hydra - 25.6 DPS - Lvl 26 - 20% Drop off Aku’Mai in Blackfathom Deeps.

Corpsemaker - 28.9 DPS - Lvl 29 - 40% Drop off Overlord Ramtusk Razorfen Kraul.

Tok’kar’s Murloc Chopper - 32.5 DPS - Lvl 40 - Quest Reward “Threat from the Sea” Swamp of Sorrows.

Whirlwind Axe - 35.6 DPS - Lvl  30 - Warrior Quest Reward “Whirlwind Weapon”.

Ravager - 37.3 DPS - Lvl 37 - 25% Drop off Herod in Scarlet Monastery.

Will of the Mountain Giant - 39.5 DPS - Lvl 46 - Quest Reward “Weapons of Spirit” Feralas.

Beastslayer - 42.6 DPS - Lvl 50 - Quest Reward “The Mighty U’cha” Ungoro Crater.

Limb Cleaver - 42.7 DPS - Lvl 50 - Quest Reward “Lost Thunderbrew Recipe” Blackrock Depths.

Diabolic Skiver - 42.8 DPS - Lvl 44 - 25% Drop off Shadowpriest Sezz’ziz Zul Farrak.

Headspike - 44.2 DPS - Lvl 46 - 20% Drop off Atal’alarion Sunken Temple.

Resurgence Rod - 45.8 DPS - Lvl 45 - Dungeon Quest Reward “Corruption of Earth and Seed” Maraudon.

Corrupted Blackwood Staff - 48.2 DPS - Lvl 58 - Quest Reward “Into the Maw of Madness” Silithus.

Ice Barbed Spear - 53.9 DPS - Lvl 51 - Quest Reward “Hero of the Frostwolf” Alterac Valley.

Doomulus Prime - 55.7 DPS - Lvl  58 - Quest Reward “The Perfect Poison” Silithus.

Special Thanks

Thanks for all these people for marking this guide possible:
Kargoz, Swifty, Asmongold, TipsOut, Elysium Forum, Nostalrius Forum.

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