Rogue PvP Guide for Classic WoW

Here is our full Rogue PvP Guide for Classic WoW! Get ready to become the best Rogue on your server ;)

Guide Paladin PvP : Duel / BG

Posté le 28/01/2020

Ah, Rogues. Without a doubt the nemesis of all the PvP players, and yet so fun when you’re the one playing as one. If you are here, you must be a Rogue apprentice looking for knowledge on how to slaughter your enemies (or you’re one of those enemies looking for knowledge on how to counter Rogues). Have a seat, some coffee and have fun reading!

Rogue PvP Guide Classic WoW

1. Recommended races for PvP

You should pick a race depending on your personal taste. Leveling a character in Classic WoW takes a long time and demands serious effort. If you don’t even like the character, it’s a waste. Picking something you like is most important.

That being said, racial abilities play a major role in PvP and can significantly change how you play so if you want to be a mainly PvP player, do some information gathering first (it doesn’t matter as much for PvE).

Horde PvP : Undead

Volonté des Réprouvés : Allows you to break Fear effects
Cannibalisme: Allows you to quickly regenerate Health between


Undead is the best race for PvP. Orc isn’t bad either especially if you engage in both PvP and PvE. Undeads’ strength for the Rogue class is in their ability to deal with crowd control with Volonté des Réprouvés, making them immune to Fear, Charm and Sleep for 5 seconds. This is normally a weakness for Rogues, especially against Priests, Warlocks (and their Succubus) and Warriors.

Keep in mind that this racial ability also allows you to get rid of the engineering helmet’s loss of control effect (and Priests’ Mind Control) as well as Survival Hunters’ Piqûre de wyverne (although this is rarely used because it competes with Flèche de dispersion which is generally acknowledged to be a far better ability in most situations)

Horde PvP :Orc

Fureur sanguinaire - Burst DPS ability that stacks with trinkets, potions…
Solidité – Very powerful for PvP, resisting a stun can turn around a fight.


Mage is available for 2 races for both factions: Human and Gnome for Alliance, Troll and Undead for Horde. Regardless of your specialization, you should naturally want to pick the following races:

 Gnome : Polyvalent race for mages because it’s as good for PvE as it is for PvP. What interests us here is Pensée expansive which gives you a 5% higher mana pool .

Troll: Very good for PvE thanks to Berserker, which makes your burst even higher, Régénération is also nice to have.

Addendum: While Gnomes and Trolls are the best race for those looking for maximum optimization, they’re not really significantly better. Picking Human or Undead is fine

2. The best PvP Specs

Rogues have a variety of viable specs for PvP but 3 stand above the rest.

2.1 Hemo Spec 21/03/27
Holy
Divine Strength

Divine Strength

/

Increases your Strength by 2%.

Increases your Strength by 2%.

Next level:

Increases your Strength by 4%.

Increases your Strength by 4%.

Next level:

Increases your Strength by 6%.

Increases your Strength by 6%.

Next level:

Increases your Strength by 8%.

Increases your Strength by 8%.

Next level:

Increases your Strength by 10%.

Increases your Strength by 10%.

Divine Intellect

Divine Intellect

/

Increases your total Intellect by 2%.

Increases your total Intellect by 2%.

Next level:

Increases your total Intellect by 4%.

Increases your total Intellect by 4%.

Next level:

Increases your total Intellect by 6%.

Increases your total Intellect by 6%.

Next level:

Increases your total Intellect by 8%.

Increases your total Intellect by 8%.

Next level:

Increases your total Intellect by 10%.

Increases your total Intellect by 10%.

Spiritual Focus

Spiritual Focus

/

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Improved Seal of Righteousness

Improved Seal of Righteousness

/

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Healing Light

Healing Light

/

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Consecration

Consecration

/

135 Mana
Instant
8 sec cooldown

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Improved Lay on Hands

Improved Lay on Hands

/

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Next level:

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Unyielding Faith

Unyielding Faith

/

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Next level:

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Illumination

Illumination

/

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Improved Blessing of Wisdom

Improved Blessing of Wisdom

/

Increases the effect of your Blessing of Wisdom spell by 10%.

Increases the effect of your Blessing of Wisdom spell by 10%.

Next level:

Increases the effect of your Blessing of Wisdom spell by 20%.

Increases the effect of your Blessing of Wisdom spell by 20%.

Divine Favor

Divine Favor

/

4% of base Mana
Instant
2 min cooldown

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Lasting Judgement

Lasting Judgement

/

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Holy Power

Holy Power

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Holy Shock

Holy Shock

/

225 Mana
20 yd range
Instant
30 sec cooldown

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Protection
Improved Devotion Aura

Improved Devotion Aura

/

Increases the armor bonus of your Devotion Aura by 5%.

Increases the armor bonus of your Devotion Aura by 5%.

Next level:

Increases the armor bonus of your Devotion Aura by 10%.

Increases the armor bonus of your Devotion Aura by 10%.

Next level:

Increases the armor bonus of your Devotion Aura by 15%.

Increases the armor bonus of your Devotion Aura by 15%.

Next level:

Increases the armor bonus of your Devotion Aura by 20%.

Increases the armor bonus of your Devotion Aura by 20%.

Next level:

Increases the armor bonus of your Devotion Aura by 25%.

Increases the armor bonus of your Devotion Aura by 25%.

Redoubt

Redoubt

/

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision

Precision

/

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Guardian's Favor

Guardian's Favor

/

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Next level:

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Blessing of Kings

Blessing of Kings

/

8% of base mana
30 yd range
Instant

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Improved Righteous Fury

Improved Righteous Fury

/

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Shield Specialization

Shield Specialization

/

Increases the amount of damage absorbed by your shield by 10%.

Increases the amount of damage absorbed by your shield by 10%.

Next level:

Increases the amount of damage absorbed by your shield by 20%.

Increases the amount of damage absorbed by your shield by 20%.

Next level:

Increases the amount of damage absorbed by your shield by 30%.

Increases the amount of damage absorbed by your shield by 30%.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Hammer of Justice

Improved Hammer of Justice

/

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Improved Concentration Aura

Improved Concentration Aura

/

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Blessing of Sanctuary

Blessing of Sanctuary

/

60 Mana
30 yd range
Instant

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Reckoning

Reckoning

/

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with one-handed melee weapons by 2%.

Increases the damage you deal with one-handed melee weapons by 2%.

Next level:

Increases the damage you deal with one-handed melee weapons by 4%.

Increases the damage you deal with one-handed melee weapons by 4%.

Next level:

Increases the damage you deal with one-handed melee weapons by 6%.

Increases the damage you deal with one-handed melee weapons by 6%.

Next level:

Increases the damage you deal with one-handed melee weapons by 8%.

Increases the damage you deal with one-handed melee weapons by 8%.

Next level:

Increases the damage you deal with one-handed melee weapons by 10%.

Increases the damage you deal with one-handed melee weapons by 10%.

Holy Shield

Holy Shield

/

150 Mana
Instant
10 sec cooldown

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution
Improved Blessing of Might

Improved Blessing of Might

/

Increases the melee attack power bonus of your Blessing of Might by 4%.

Increases the melee attack power bonus of your Blessing of Might by 4%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 8%.

Increases the melee attack power bonus of your Blessing of Might by 8%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 12%.

Increases the melee attack power bonus of your Blessing of Might by 12%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 16%.

Increases the melee attack power bonus of your Blessing of Might by 16%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 20%.

Increases the melee attack power bonus of your Blessing of Might by 20%.

Benediction

Benediction

/

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Improved Judgement

Improved Judgement

/

Decreases the cooldown of your Judgement spell by 1 sec.

Decreases the cooldown of your Judgement spell by 1 sec.

Next level:

Decreases the cooldown of your Judgement spell by 2 sec.

Decreases the cooldown of your Judgement spell by 2 sec.

Improved Seal of the Crusader

Improved Seal of the Crusader

/

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Vindication

Vindication

/

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Conviction

Conviction

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Seal of Command

Seal of Command

/

65 Mana
Instant

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Pursuit of Justice

Pursuit of Justice

/

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Next level:

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Eye for an Eye

Eye for an Eye

/

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Next level:

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Improved Retribution Aura

Improved Retribution Aura

/

Increases the damage done by your Retribution Aura by 25%.

Increases the damage done by your Retribution Aura by 25%.

Next level:

Increases the damage done by your Retribution Aura by 50%.

Increases the damage done by your Retribution Aura by 50%.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 6%.

Increases the damage you deal with two-handed melee weapons by 6%.

Sanctity

Sanctity

/

Instant

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Vengeance

Vengeance

/

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Repentance

Repentance

/

60 Mana
20 yd range
Instant
1 min cooldown

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Paladin
0 / 0 / 0
Level required: -

This spec is generally considered boring and repetitive by many Rogues. It requires you to spam  Hémorragie to build Combo Points. It is good at handling your limited energy pool however, and allows you to quickly reach 5 Combo Points with no GCD downtime.

Its gameplay is more varied than it can seem, because you can adapt your finisher to the situation.

The Subtlety tree is clearly about PvP : longer and more reliable stunlocks, ability to reset your cooldowns with Préparation, as well as Stealth/speed/detection/sap bonuses. This spec’s goal is giving you a maximum of control over your adversary, quickly building your combo points to unleash a massive Eviscération with Sang froid. In party play you can also use Garrot / RuptureExposer l'armure / Débiter.

The damage isn’t as impressive as the good old Embuscade / Attaque sournoise, but controlling the enemy is the key to victory. This spec requires a high DPS one-handed weapon in your right hand and a fast weapon in your offhand to proc poisons quickly.

2.2 Dagger Spec 21/08/22

Holy
Divine Strength

Divine Strength

/

Increases your Strength by 2%.

Increases your Strength by 2%.

Next level:

Increases your Strength by 4%.

Increases your Strength by 4%.

Next level:

Increases your Strength by 6%.

Increases your Strength by 6%.

Next level:

Increases your Strength by 8%.

Increases your Strength by 8%.

Next level:

Increases your Strength by 10%.

Increases your Strength by 10%.

Divine Intellect

Divine Intellect

/

Increases your total Intellect by 2%.

Increases your total Intellect by 2%.

Next level:

Increases your total Intellect by 4%.

Increases your total Intellect by 4%.

Next level:

Increases your total Intellect by 6%.

Increases your total Intellect by 6%.

Next level:

Increases your total Intellect by 8%.

Increases your total Intellect by 8%.

Next level:

Increases your total Intellect by 10%.

Increases your total Intellect by 10%.

Spiritual Focus

Spiritual Focus

/

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Improved Seal of Righteousness

Improved Seal of Righteousness

/

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Healing Light

Healing Light

/

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Consecration

Consecration

/

135 Mana
Instant
8 sec cooldown

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Improved Lay on Hands

Improved Lay on Hands

/

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Next level:

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Unyielding Faith

Unyielding Faith

/

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Next level:

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Illumination

Illumination

/

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Improved Blessing of Wisdom

Improved Blessing of Wisdom

/

Increases the effect of your Blessing of Wisdom spell by 10%.

Increases the effect of your Blessing of Wisdom spell by 10%.

Next level:

Increases the effect of your Blessing of Wisdom spell by 20%.

Increases the effect of your Blessing of Wisdom spell by 20%.

Divine Favor

Divine Favor

/

4% of base Mana
Instant
2 min cooldown

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Lasting Judgement

Lasting Judgement

/

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Holy Power

Holy Power

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Holy Shock

Holy Shock

/

225 Mana
20 yd range
Instant
30 sec cooldown

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Protection
Improved Devotion Aura

Improved Devotion Aura

/

Increases the armor bonus of your Devotion Aura by 5%.

Increases the armor bonus of your Devotion Aura by 5%.

Next level:

Increases the armor bonus of your Devotion Aura by 10%.

Increases the armor bonus of your Devotion Aura by 10%.

Next level:

Increases the armor bonus of your Devotion Aura by 15%.

Increases the armor bonus of your Devotion Aura by 15%.

Next level:

Increases the armor bonus of your Devotion Aura by 20%.

Increases the armor bonus of your Devotion Aura by 20%.

Next level:

Increases the armor bonus of your Devotion Aura by 25%.

Increases the armor bonus of your Devotion Aura by 25%.

Redoubt

Redoubt

/

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision

Precision

/

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Guardian's Favor

Guardian's Favor

/

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Next level:

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Blessing of Kings

Blessing of Kings

/

8% of base mana
30 yd range
Instant

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Improved Righteous Fury

Improved Righteous Fury

/

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Shield Specialization

Shield Specialization

/

Increases the amount of damage absorbed by your shield by 10%.

Increases the amount of damage absorbed by your shield by 10%.

Next level:

Increases the amount of damage absorbed by your shield by 20%.

Increases the amount of damage absorbed by your shield by 20%.

Next level:

Increases the amount of damage absorbed by your shield by 30%.

Increases the amount of damage absorbed by your shield by 30%.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Hammer of Justice

Improved Hammer of Justice

/

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Improved Concentration Aura

Improved Concentration Aura

/

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Blessing of Sanctuary

Blessing of Sanctuary

/

60 Mana
30 yd range
Instant

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Reckoning

Reckoning

/

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with one-handed melee weapons by 2%.

Increases the damage you deal with one-handed melee weapons by 2%.

Next level:

Increases the damage you deal with one-handed melee weapons by 4%.

Increases the damage you deal with one-handed melee weapons by 4%.

Next level:

Increases the damage you deal with one-handed melee weapons by 6%.

Increases the damage you deal with one-handed melee weapons by 6%.

Next level:

Increases the damage you deal with one-handed melee weapons by 8%.

Increases the damage you deal with one-handed melee weapons by 8%.

Next level:

Increases the damage you deal with one-handed melee weapons by 10%.

Increases the damage you deal with one-handed melee weapons by 10%.

Holy Shield

Holy Shield

/

150 Mana
Instant
10 sec cooldown

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution
Improved Blessing of Might

Improved Blessing of Might

/

Increases the melee attack power bonus of your Blessing of Might by 4%.

Increases the melee attack power bonus of your Blessing of Might by 4%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 8%.

Increases the melee attack power bonus of your Blessing of Might by 8%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 12%.

Increases the melee attack power bonus of your Blessing of Might by 12%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 16%.

Increases the melee attack power bonus of your Blessing of Might by 16%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 20%.

Increases the melee attack power bonus of your Blessing of Might by 20%.

Benediction

Benediction

/

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Improved Judgement

Improved Judgement

/

Decreases the cooldown of your Judgement spell by 1 sec.

Decreases the cooldown of your Judgement spell by 1 sec.

Next level:

Decreases the cooldown of your Judgement spell by 2 sec.

Decreases the cooldown of your Judgement spell by 2 sec.

Improved Seal of the Crusader

Improved Seal of the Crusader

/

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Vindication

Vindication

/

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Conviction

Conviction

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Seal of Command

Seal of Command

/

65 Mana
Instant

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Pursuit of Justice

Pursuit of Justice

/

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Next level:

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Eye for an Eye

Eye for an Eye

/

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Next level:

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Improved Retribution Aura

Improved Retribution Aura

/

Increases the damage done by your Retribution Aura by 25%.

Increases the damage done by your Retribution Aura by 25%.

Next level:

Increases the damage done by your Retribution Aura by 50%.

Increases the damage done by your Retribution Aura by 50%.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 6%.

Increases the damage you deal with two-handed melee weapons by 6%.

Sanctity

Sanctity

/

Instant

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Vengeance

Vengeance

/

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Repentance

Repentance

/

60 Mana
20 yd range
Instant
1 min cooldown

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Paladin
0 / 0 / 0
Level required: -

As you might have figured, this spec uses two daggers, one with a large damage range in your right hand (perhaps using the +5 damage enchantment) and a fast dagger in your left hand to proc poisons quickly. Attacks from the back are improved and you can do some big numbers with Embuscade / Attaque sournoise to pressure isolated targets or finish off weakened ones.  

Be careful not to be caught unawares or you will be in big trouble. You don’t have Stealth improvements and your abilities are costly. If you don’t have the initiative, getting up to 5 combo points will be a problem, making the outcome of the fight unclear.

This is however a fun and dynamic spec, although it has a significant amount of RNG. Indeed, you have a massive burst but you need to use Thé de chardon! Your goal being massive DPS without crowd control, you lack the ability to keep your target helpless for long.

2.3 Hybrid spec 16/12/23

Holy
Divine Strength

Divine Strength

/

Increases your Strength by 2%.

Increases your Strength by 2%.

Next level:

Increases your Strength by 4%.

Increases your Strength by 4%.

Next level:

Increases your Strength by 6%.

Increases your Strength by 6%.

Next level:

Increases your Strength by 8%.

Increases your Strength by 8%.

Next level:

Increases your Strength by 10%.

Increases your Strength by 10%.

Divine Intellect

Divine Intellect

/

Increases your total Intellect by 2%.

Increases your total Intellect by 2%.

Next level:

Increases your total Intellect by 4%.

Increases your total Intellect by 4%.

Next level:

Increases your total Intellect by 6%.

Increases your total Intellect by 6%.

Next level:

Increases your total Intellect by 8%.

Increases your total Intellect by 8%.

Next level:

Increases your total Intellect by 10%.

Increases your total Intellect by 10%.

Spiritual Focus

Spiritual Focus

/

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage.

Next level:

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Improved Seal of Righteousness

Improved Seal of Righteousness

/

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%.

Next level:

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Healing Light

Healing Light

/

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Increases the amount healed by your Holy Light and Flash of Light spells by 8%.

Next level:

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Consecration

Consecration

/

135 Mana
Instant
8 sec cooldown

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Improved Lay on Hands

Improved Lay on Hands

/

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.

Next level:

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Unyielding Faith

Unyielding Faith

/

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Next level:

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Increases your chance to resist Fear and Disorient effects by an additional 10%.

Illumination

Illumination

/

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

Next level:

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Improved Blessing of Wisdom

Improved Blessing of Wisdom

/

Increases the effect of your Blessing of Wisdom spell by 10%.

Increases the effect of your Blessing of Wisdom spell by 10%.

Next level:

Increases the effect of your Blessing of Wisdom spell by 20%.

Increases the effect of your Blessing of Wisdom spell by 20%.

Divine Favor

Divine Favor

/

4% of base Mana
Instant
2 min cooldown

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Lasting Judgement

Lasting Judgement

/

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec.

Next level:

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Holy Power

Holy Power

/

Increases the critical effect chance of your Holy spells by 1%.

Increases the critical effect chance of your Holy spells by 1%.

Next level:

Increases the critical effect chance of your Holy spells by 2%.

Increases the critical effect chance of your Holy spells by 2%.

Next level:

Increases the critical effect chance of your Holy spells by 3%.

Increases the critical effect chance of your Holy spells by 3%.

Next level:

Increases the critical effect chance of your Holy spells by 4%.

Increases the critical effect chance of your Holy spells by 4%.

Next level:

Increases the critical effect chance of your Holy spells by 5%.

Increases the critical effect chance of your Holy spells by 5%.

Holy Shock

Holy Shock

/

225 Mana
20 yd range
Instant
30 sec cooldown

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally.

Protection
Improved Devotion Aura

Improved Devotion Aura

/

Increases the armor bonus of your Devotion Aura by 5%.

Increases the armor bonus of your Devotion Aura by 5%.

Next level:

Increases the armor bonus of your Devotion Aura by 10%.

Increases the armor bonus of your Devotion Aura by 10%.

Next level:

Increases the armor bonus of your Devotion Aura by 15%.

Increases the armor bonus of your Devotion Aura by 15%.

Next level:

Increases the armor bonus of your Devotion Aura by 20%.

Increases the armor bonus of your Devotion Aura by 20%.

Next level:

Increases the armor bonus of your Devotion Aura by 25%.

Increases the armor bonus of your Devotion Aura by 25%.

Redoubt

Redoubt

/

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Next level:

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision

Precision

/

Increases your chance to hit with melee weapons by 1%.

Increases your chance to hit with melee weapons by 1%.

Next level:

Increases your chance to hit with melee weapons by 2%.

Increases your chance to hit with melee weapons by 2%.

Next level:

Increases your chance to hit with melee weapons by 3%.

Increases your chance to hit with melee weapons by 3%.

Guardian's Favor

Guardian's Favor

/

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Next level:

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Blessing of Kings

Blessing of Kings

/

8% of base mana
30 yd range
Instant

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time.

Improved Righteous Fury

Improved Righteous Fury

/

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Increases the amount of threat generated by your Righteous Fury spell by 33%.

Next level:

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Shield Specialization

Shield Specialization

/

Increases the amount of damage absorbed by your shield by 10%.

Increases the amount of damage absorbed by your shield by 10%.

Next level:

Increases the amount of damage absorbed by your shield by 20%.

Increases the amount of damage absorbed by your shield by 20%.

Next level:

Increases the amount of damage absorbed by your shield by 30%.

Increases the amount of damage absorbed by your shield by 30%.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Hammer of Justice

Improved Hammer of Justice

/

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Next level:

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Improved Concentration Aura

Improved Concentration Aura

/

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects.

Next level:

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Blessing of Sanctuary

Blessing of Sanctuary

/

60 Mana
30 yd range
Instant

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Reckoning

Reckoning

/

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 40% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 60% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 80% chance to gain an extra attack after being the victim of a critical strike.

Next level:

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with one-handed melee weapons by 2%.

Increases the damage you deal with one-handed melee weapons by 2%.

Next level:

Increases the damage you deal with one-handed melee weapons by 4%.

Increases the damage you deal with one-handed melee weapons by 4%.

Next level:

Increases the damage you deal with one-handed melee weapons by 6%.

Increases the damage you deal with one-handed melee weapons by 6%.

Next level:

Increases the damage you deal with one-handed melee weapons by 8%.

Increases the damage you deal with one-handed melee weapons by 8%.

Next level:

Increases the damage you deal with one-handed melee weapons by 10%.

Increases the damage you deal with one-handed melee weapons by 10%.

Holy Shield

Holy Shield

/

150 Mana
Instant
10 sec cooldown

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution
Improved Blessing of Might

Improved Blessing of Might

/

Increases the melee attack power bonus of your Blessing of Might by 4%.

Increases the melee attack power bonus of your Blessing of Might by 4%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 8%.

Increases the melee attack power bonus of your Blessing of Might by 8%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 12%.

Increases the melee attack power bonus of your Blessing of Might by 12%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 16%.

Increases the melee attack power bonus of your Blessing of Might by 16%.

Next level:

Increases the melee attack power bonus of your Blessing of Might by 20%.

Increases the melee attack power bonus of your Blessing of Might by 20%.

Benediction

Benediction

/

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Reduces the Mana cost of your Judgement and Seal spells by 6%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Reduces the Mana cost of your Judgement and Seal spells by 9%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Reduces the Mana cost of your Judgement and Seal spells by 12%.

Next level:

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Improved Judgement

Improved Judgement

/

Decreases the cooldown of your Judgement spell by 1 sec.

Decreases the cooldown of your Judgement spell by 1 sec.

Next level:

Decreases the cooldown of your Judgement spell by 2 sec.

Decreases the cooldown of your Judgement spell by 2 sec.

Improved Seal of the Crusader

Improved Seal of the Crusader

/

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%.

Next level:

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Vindication

Vindication

/

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec.

Next level:

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Conviction

Conviction

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Seal of Command

Seal of Command

/

65 Mana
Instant

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated.

Pursuit of Justice

Pursuit of Justice

/

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Next level:

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Eye for an Eye

Eye for an Eye

/

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Next level:

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Improved Retribution Aura

Improved Retribution Aura

/

Increases the damage done by your Retribution Aura by 25%.

Increases the damage done by your Retribution Aura by 25%.

Next level:

Increases the damage done by your Retribution Aura by 50%.

Increases the damage done by your Retribution Aura by 50%.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 6%.

Increases the damage you deal with two-handed melee weapons by 6%.

Sanctity

Sanctity

/

Instant

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Vengeance

Vengeance

/

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Next level:

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Repentance

Repentance

/

60 Mana
20 yd range
Instant
1 min cooldown

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Paladin
0 / 0 / 0
Level required: -

Striking a balance between the Dagger and Hemo specs, 16/12/23 sacrifices some points to gain improved Sprint, a nice boost to your mobility. It’s usually played with very good gear, using set bonuses like T3’s to have a more reliable DPS and higher energy gain (which helps make up for the lack of Cold Blood).

3 Tips and tricks for PvP:

Try to engage targets from the back or the sides.

 - Always be aware of your environment to avoid being outnumbered.

- Focus on enemy casters; healers are your number one priority.

- In group play, control your opponents with Assommer and Cécité.

- If possible, try to be in a party of Stealthed allies to scout, attack or defend strategic points.

- Apply different poisons on your weapons according the situation.

- Enable persistent targeting to avoid losing Combo Points when changing targets.

- Be wary of diminishing returns : crowd control effects are less effective if they’re used in succession : this is the case for AssommerSuriner amélioré and Coup bas / Aiguillon perfide).

4. Items and consumables:

Potions and consumables shouldn’t be used in duel because they’re not Fair Play. They’re very powerful items that can easily turn the tide of any fight. Before any duel, talk to your opponent and decide on a rule for consumables. If you cheat you’ll end up with a bad reputation.

Potions:

Consumables:

Items: 

  • Grenade en thorium and Grenade en fer : very useful PvP tools, long range stuns that also deal moderate AoE damage.
  • Charge de sapeur gobelin : this item can change the odds of most fights. During phase 1, its 750 damage explosion is almost 30% of most level 60 players’ Health pool: massive! Remember that you can get hit by those yourself!

5. Duels:

Although they’re the nemesis of many classes, Rogues must adapt their strategies to defeat their enemies without endangering themselves. There’s no « typical » solution or rotation for Rogues, it entirely depends on who you’re facing.

Against Warriors:

In 1v1, the Rogue has the advantage because his opener will deal heavy damage to the Warrior, even despite its heavy armor. The outcome isn’t predetermined however because they can deal a lot of damage if you miss your abilities. The Rogue must keep the Warrior controlled and stay in his back.

Against Hunters
Very frustrating matchup: If the Hunter is engaging or starts kiting you, you’ll need a lot of cooldowns to survive. If you engage him however, you can toy with him by always staying close and hitting him in the back. Beware Hunters’ Flare however which can ruin your opener.
Against Warlocks:

Relatively easy prey which can often end up in a « perfect » (taking 0 damage). Warlocks can’t really deal with stunlocks. If the Warlock manages to cast a Fear however, the Rogue can die very fast. Therefore, don’t ever let him cast Fear.

Against Druids:

If the Rogue can attack the Druid while he’s in humanoid form, he’s almost guaranteed to win. However, if the Druid saw the Rogue coming and cast some HoTs and switched to Bear Form, this is a whole other ball game. It then becomes a very technical and interesting fight on both sides, highly dependent on RNG (resists or miss on their Bear stun). A good druid will cause issues and even a good Rogue might struggle, notably because of Faerie Fire preventing Vanish.

Against Rogues:

This is all about initiative and reflexes. Not the most interesting matchup, fairly random.

Against Mages:

Not unlike Rogues, Mages are hard to deal with because of their control spells. This is probably one of the most interesting matchups. If you start a fight while Ice Barrier and Blink’s CDs are on cooldown, it’s probably an instant win. If it’s not the case, the Mage will have the advantage because of his fairly short cooldowns. The most reactive player is likely to win the duel.

Against Paladins:

Pretty odd duel depending on their spec. Rogues can’t keep Paladins controlled for very long, they have to force them to blow their cooldowns early (especially Divine Shield) by kicking their Holy spells. If the Paladin is adept at fake casting, the fight can last a long time. Careful with Retribution Paladin, they can obliterate Rogues in seconds.

Against Priests:

Very RNG-dependent duel. If the Priest resists your stuns/kick, the Priest’ capacity to absorb damage and heal himself will prevent the Rogue from doing what he wants. If the opener goes well, you should be able to finish the fight quickly. If not, the fight might last long, too long for a Rogue who prefers short fights.

Against Shamans:

Highly technical matchup for both classes. If the Rogue manages a proper stunlock and deals with totems well, he could even perfect the Shaman. If however the Shaman is good with totems, kiting and surviving, it starts getting hairy for the Rogue. It’s an interesting fight with a lot of things to take into account to master the matchup.

Thanks

Thanks to every contributor and the following sources for helping to create this guide: Marcovitch (multi glad warrior), Wowisclassic guild member, Gossusha, Wowisclassic contributor.

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