The ultimate PvE guide for Healing Priest. Find out about the best spec, optimized rotations, macros and desirable gear to become the best healer in Classic WoW.
Welcome to our Healing Priest PvE Guide! This guide will help you improve as a healing priest in every aspect of the game, giving you the knowledge you need to face the hardest Dungeons and Raids in WoW Classic.
Throughout this guide, we will talk about many different facets of the priest in order to give you a thorough understanding of the class, including talents, gearing, stats priority, consumables, enchants ...Depending on the encounter, there is quite a bit of freedom in talent choice. For the purposes of this guide, we will focus on giving you a solid « basic » spec, with the reasoning behind certain choices, that you can then adapt to your needs. You will also find other archetypes in this guide. The main issue with Holy & Discipline Priest, as for almost all the classes that use mana, is mana regeneration.
Even if you strictly follow the recommended rotations, you will always have to use your wand at times in order to get some mana back. Even during the last phases of the game, mana regen will remain a priority.
You will notice that we’re using talents like Méditation or Sagacité to help with this. Esprit divin gives you another source of spirit gain which will come in handy. Nova sacrée gives you instant group healing, very useful for emergencies.
Divine Strength/Increases your Strength by 2%. Increases your Strength by 2%. Next level: Increases your Strength by 4%. Increases your Strength by 4%. Next level: Increases your Strength by 6%. Increases your Strength by 6%. Next level: Increases your Strength by 8%. Increases your Strength by 8%. Next level: Increases your Strength by 10%. Increases your Strength by 10%. |
Divine Intellect/Increases your total Intellect by 2%. Increases your total Intellect by 2%. Next level: Increases your total Intellect by 4%. Increases your total Intellect by 4%. Next level: Increases your total Intellect by 6%. Increases your total Intellect by 6%. Next level: Increases your total Intellect by 8%. Increases your total Intellect by 8%. Next level: Increases your total Intellect by 10%. Increases your total Intellect by 10%. |
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Spiritual Focus/Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage. Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage. Next level: Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage. Gives your Flash of Light and Holy Light spells a 28% chance to not lose casting time when you take damage. Next level: Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage. Gives your Flash of Light and Holy Light spells a 42% chance to not lose casting time when you take damage. Next level: Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage. Gives your Flash of Light and Holy Light spells a 56% chance to not lose casting time when you take damage. Next level: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage. Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage. |
Improved Seal of Righteousness/Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%. Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%. Next level: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%. Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 6%. Next level: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%. Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 9%. Next level: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%. Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 12%. Next level: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%. Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%. |
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Healing Light/Increases the amount healed by your Holy Light and Flash of Light spells by 4%. Increases the amount healed by your Holy Light and Flash of Light spells by 4%. Next level: Increases the amount healed by your Holy Light and Flash of Light spells by 8%. Increases the amount healed by your Holy Light and Flash of Light spells by 8%. Next level: Increases the amount healed by your Holy Light and Flash of Light spells by 12%. Increases the amount healed by your Holy Light and Flash of Light spells by 12%. |
Consecration/135 Mana
Instant
8 sec cooldown
Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. |
Improved Lay on Hands/Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min. Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min. Next level: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min. Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 120 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min. |
Unyielding Faith/Increases your chance to resist Fear and Disorient effects by an additional 5%. Increases your chance to resist Fear and Disorient effects by an additional 5%. Next level: Increases your chance to resist Fear and Disorient effects by an additional 10%. Increases your chance to resist Fear and Disorient effects by an additional 10%. |
Illumination/After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell. After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell. Next level: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell. After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell. Next level: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell. After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell. Next level: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell. After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell. Next level: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell. After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell. |
Improved Blessing of Wisdom/Increases the effect of your Blessing of Wisdom spell by 10%. Increases the effect of your Blessing of Wisdom spell by 10%. Next level: Increases the effect of your Blessing of Wisdom spell by 20%. Increases the effect of your Blessing of Wisdom spell by 20%. |
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Divine Favor/4% of base Mana
Instant
2 min cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
Lasting Judgement/Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec. Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec. Next level: Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec. Increases the duration of your Judgement of Light and Judgement of Wisdom by 20 sec. Next level: Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec. Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec. |
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Holy Power/Increases the critical effect chance of your Holy spells by 1%. Increases the critical effect chance of your Holy spells by 1%. Next level: Increases the critical effect chance of your Holy spells by 2%. Increases the critical effect chance of your Holy spells by 2%. Next level: Increases the critical effect chance of your Holy spells by 3%. Increases the critical effect chance of your Holy spells by 3%. Next level: Increases the critical effect chance of your Holy spells by 4%. Increases the critical effect chance of your Holy spells by 4%. Next level: Increases the critical effect chance of your Holy spells by 5%. Increases the critical effect chance of your Holy spells by 5%. |
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Holy Shock/225 Mana
20 yd range
Instant
30 sec cooldown
Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally. Blasts the target with Holy energy, causing 204 to 221 Holy damage to an enemy, or 204 to 221 healing to an ally. |
Improved Devotion Aura/Increases the armor bonus of your Devotion Aura by 5%. Increases the armor bonus of your Devotion Aura by 5%. Next level: Increases the armor bonus of your Devotion Aura by 10%. Increases the armor bonus of your Devotion Aura by 10%. Next level: Increases the armor bonus of your Devotion Aura by 15%. Increases the armor bonus of your Devotion Aura by 15%. Next level: Increases the armor bonus of your Devotion Aura by 20%. Increases the armor bonus of your Devotion Aura by 20%. Next level: Increases the armor bonus of your Devotion Aura by 25%. Increases the armor bonus of your Devotion Aura by 25%. |
Redoubt/Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Next level: Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Next level: Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Next level: Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Next level: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks. |
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Precision/Increases your chance to hit with melee weapons by 1%. Increases your chance to hit with melee weapons by 1%. Next level: Increases your chance to hit with melee weapons by 2%. Increases your chance to hit with melee weapons by 2%. Next level: Increases your chance to hit with melee weapons by 3%. Increases your chance to hit with melee weapons by 3%. |
Guardian's Favor/Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec. Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec. Next level: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec. Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec. |
Toughness/Increases your armor value from items by 2%. Increases your armor value from items by 2%. Next level: Increases your armor value from items by 4%. Increases your armor value from items by 4%. Next level: Increases your armor value from items by 6%. Increases your armor value from items by 6%. Next level: Increases your armor value from items by 8%. Increases your armor value from items by 8%. Next level: Increases your armor value from items by 10%. Increases your armor value from items by 10%. |
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Blessing of Kings/8% of base mana
30 yd range
Instant
Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time. Places a Blessing on the friendly target, increasing total stats by 10% for 300 sec. Players may only have one Blessing on them per Paladin at any one time. |
Improved Righteous Fury/Increases the amount of threat generated by your Righteous Fury spell by 16%. Increases the amount of threat generated by your Righteous Fury spell by 16%. Next level: Increases the amount of threat generated by your Righteous Fury spell by 33%. Increases the amount of threat generated by your Righteous Fury spell by 33%. Next level: Increases the amount of threat generated by your Righteous Fury spell by 50%. Increases the amount of threat generated by your Righteous Fury spell by 50%. |
Shield Specialization/Increases the amount of damage absorbed by your shield by 10%. Increases the amount of damage absorbed by your shield by 10%. Next level: Increases the amount of damage absorbed by your shield by 20%. Increases the amount of damage absorbed by your shield by 20%. Next level: Increases the amount of damage absorbed by your shield by 30%. Increases the amount of damage absorbed by your shield by 30%. |
Anticipation/Increases your Defense skill by 2. Increases your Defense skill by 2. Next level: Increases your Defense skill by 4. Increases your Defense skill by 4. Next level: Increases your Defense skill by 6. Increases your Defense skill by 6. Next level: Increases your Defense skill by 8. Increases your Defense skill by 8. Next level: Increases your Defense skill by 10. Increases your Defense skill by 10. |
Improved Hammer of Justice/Decreases the cooldown of your Hammer of Justice spell by 5 sec. Decreases the cooldown of your Hammer of Justice spell by 5 sec. Next level: Decreases the cooldown of your Hammer of Justice spell by 10 sec. Decreases the cooldown of your Hammer of Justice spell by 10 sec. Next level: Decreases the cooldown of your Hammer of Justice spell by 15 sec. Decreases the cooldown of your Hammer of Justice spell by 15 sec. |
Improved Concentration Aura/Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects. Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects. Next level: Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects. Increases the effect of your Concentration Aura by an additional 10% and gives all group members affected by the aura an additional 10% chance to resist Silence and Interrupt effects. Next level: Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects. Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects. |
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Blessing of Sanctuary/60 Mana
30 yd range
Instant
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time. Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 300 sec. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time. |
Reckoning/Gives you a 20% chance to gain an extra attack after being the victim of a critical strike. Gives you a 20% chance to gain an extra attack after being the victim of a critical strike. Next level: Gives you a 40% chance to gain an extra attack after being the victim of a critical strike. Gives you a 40% chance to gain an extra attack after being the victim of a critical strike. Next level: Gives you a 60% chance to gain an extra attack after being the victim of a critical strike. Gives you a 60% chance to gain an extra attack after being the victim of a critical strike. Next level: Gives you a 80% chance to gain an extra attack after being the victim of a critical strike. Gives you a 80% chance to gain an extra attack after being the victim of a critical strike. Next level: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike. Gives you a 100% chance to gain an extra attack after being the victim of a critical strike. |
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One-Handed Weapon Specialization/Increases the damage you deal with one-handed melee weapons by 2%. Increases the damage you deal with one-handed melee weapons by 2%. Next level: Increases the damage you deal with one-handed melee weapons by 4%. Increases the damage you deal with one-handed melee weapons by 4%. Next level: Increases the damage you deal with one-handed melee weapons by 6%. Increases the damage you deal with one-handed melee weapons by 6%. Next level: Increases the damage you deal with one-handed melee weapons by 8%. Increases the damage you deal with one-handed melee weapons by 8%. Next level: Increases the damage you deal with one-handed melee weapons by 10%. Increases the damage you deal with one-handed melee weapons by 10%. |
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Holy Shield/150 Mana
Instant
10 sec cooldown
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. |
Improved Blessing of Might/Increases the melee attack power bonus of your Blessing of Might by 4%. Increases the melee attack power bonus of your Blessing of Might by 4%. Next level: Increases the melee attack power bonus of your Blessing of Might by 8%. Increases the melee attack power bonus of your Blessing of Might by 8%. Next level: Increases the melee attack power bonus of your Blessing of Might by 12%. Increases the melee attack power bonus of your Blessing of Might by 12%. Next level: Increases the melee attack power bonus of your Blessing of Might by 16%. Increases the melee attack power bonus of your Blessing of Might by 16%. Next level: Increases the melee attack power bonus of your Blessing of Might by 20%. Increases the melee attack power bonus of your Blessing of Might by 20%. |
Benediction/Reduces the Mana cost of your Judgement and Seal spells by 3%. Reduces the Mana cost of your Judgement and Seal spells by 3%. Next level: Reduces the Mana cost of your Judgement and Seal spells by 6%. Reduces the Mana cost of your Judgement and Seal spells by 6%. Next level: Reduces the Mana cost of your Judgement and Seal spells by 9%. Reduces the Mana cost of your Judgement and Seal spells by 9%. Next level: Reduces the Mana cost of your Judgement and Seal spells by 12%. Reduces the Mana cost of your Judgement and Seal spells by 12%. Next level: Reduces the Mana cost of your Judgement and Seal spells by 15%. Reduces the Mana cost of your Judgement and Seal spells by 15%. |
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Improved Judgement/Decreases the cooldown of your Judgement spell by 1 sec. Decreases the cooldown of your Judgement spell by 1 sec. Next level: Decreases the cooldown of your Judgement spell by 2 sec. Decreases the cooldown of your Judgement spell by 2 sec. |
Improved Seal of the Crusader/Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%. Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%. Next level: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%. Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 10%. Next level: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%. Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%. |
Deflection/Increases your Parry chance by 1%. Increases your Parry chance by 1%. Next level: Increases your Parry chance by 2%. Increases your Parry chance by 2%. Next level: Increases your Parry chance by 3%. Increases your Parry chance by 3%. Next level: Increases your Parry chance by 4%. Increases your Parry chance by 4%. Next level: Increases your Parry chance by 5%. Increases your Parry chance by 5%. |
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Vindication/Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec. Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec. Next level: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec. Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 10% for 10 sec. Next level: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec. Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec. |
Conviction/Increases your chance to get a critical strike with melee weapons by 1%. Increases your chance to get a critical strike with melee weapons by 1%. Next level: Increases your chance to get a critical strike with melee weapons by 2%. Increases your chance to get a critical strike with melee weapons by 2%. Next level: Increases your chance to get a critical strike with melee weapons by 3%. Increases your chance to get a critical strike with melee weapons by 3%. Next level: Increases your chance to get a critical strike with melee weapons by 4%. Increases your chance to get a critical strike with melee weapons by 4%. Next level: Increases your chance to get a critical strike with melee weapons by 5%. Increases your chance to get a critical strike with melee weapons by 5%. |
Seal of Command/65 Mana
Instant
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 55.5 Holy damage, 93 to 102 if the target is stunned or incapacitated. |
Pursuit of Justice/Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects. Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects. Next level: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. |
Eye for an Eye/All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. Next level: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
Improved Retribution Aura/Increases the damage done by your Retribution Aura by 25%. Increases the damage done by your Retribution Aura by 25%. Next level: Increases the damage done by your Retribution Aura by 50%. Increases the damage done by your Retribution Aura by 50%. |
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Two-Handed Weapon Specialization/Increases the damage you deal with two-handed melee weapons by 2%. Increases the damage you deal with two-handed melee weapons by 2%. Next level: Increases the damage you deal with two-handed melee weapons by 4%. Increases the damage you deal with two-handed melee weapons by 4%. Next level: Increases the damage you deal with two-handed melee weapons by 6%. Increases the damage you deal with two-handed melee weapons by 6%. |
Sanctity/Instant
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time. Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time. |
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Vengeance/Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Next level: Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Next level: Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Next level: Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Next level: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability. |
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Repentance/60 Mana
20 yd range
Instant
1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids. |
The most proven healing priest talent build for PvE. Very polyvalent, it can fill all your needs without forcing you to think about adapting too hard. This is our basis for “alternative” builds.
Whether assigned to heal the tank or keep other friendlies alive, Priests have a large array of single-target healing spells they can use.
Downranking means using lower ranks of spells to save some mana, or adapt your healing/damage depending on your target.
Very used at every level of the game, how you downrank also depends on your gear. This trick allows you to not go oom while staying as effective as possible.
Here is a very thorough site that will help you with Downranking so you can play optimally during raids!Downranking means using lower ranks of spells to save some mana, or adapt your healing/damage depending on your target.
Very used at every level of the game, how you downrank also depends on your gear. This trick allows you to not go oom while staying as effective as possible.
Here is a very thorough site that will help you with Downranking so you can play optimally during raids!Here is the stats priority to optimize your healing Priest for PvE content.
BONUS HEALING: Your most valuable stat. Your bonus heealing doesn’t just increase how powerful your healing spells are, but also indirectly helps with mana because it allows you to downrank more. Generally, if an item gives more bonus healing, it’s a better item.
SPIRIT: Very useful stat. Most priests will have Méditation for additional regen during fights and Direction spirituelle for more bonus healing equivalent to 25% of your spirit which, once again, allows you to downrank more and save even more mana.
MP5 (Mana par 5 secondes): Very comfortable stat, but it’s not worth losing bonus healing for it.
INTELLIGENCE: Intelligence isn’t a stat you should be targeting outside of leveling, you will gain some naturally. 59 Intelligence also gives 1% critical strike chance, but you would need enormous amounts of Intelligence for this to mater, and it’d mean losing Bonus Healing, which is very bad.
SPELL CRIT: This stat is simply a bonus, you should never target it. It helps Inspiration, but most items that have spell crit won’t have bonus healing. Give these to Mages or Warlocks instead.
STAMINA: Another stat you shouldn’t really consider. Having a lot of life helps you survive but this comes naturally with item progression.
You can find here lists of the best possible equipment your Shadow Priest can use in PvE thanks to our « Best-in-slot » tool below.
Priest BIS Gear GuideConsumables are extremely important for healing priests in order to be properly prepared for raids. Alchemy as well as Cooking can help your raid a lot; don’t hesitate to follow our leveling guides for these professions.
You will find below a non-exhaustive list of some necessary consumables for raiding.Mana:
Food:
Magical Protection:
Oils :
There are many more consumables that can be useful for specific encounters or hard bosses.
Thanks to all our contributors as well as the following sources for helping to create this guide : Linzell, contributor on the site, GM of the " Lunatic " guild, Wowhead, Elysium Forum, classicwow.live, vanilla-wow.fandom, Wowhead, Reddit, the classic priest discord and Barrens chat.
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