The ultimate PvE guide for Mages. Find out about the best spec, optimized rotations, macros and desirable gear to become the best DPS Mages in Classic WoW.
Welcome to all to this Mage PvE guide for WoW Classic! You want to become the strongest mage in your guild? Look no further!
Mage is one of the best ranged DPS classes, and is very polyvalent. Aside from its dazzling DPS, mages possess a wide array of useful spells: multiple crowd controls, movement spells (especially if you include portals), slows…Because of these, mages can be self-sufficient and do pretty much anything they want (dungeons, gold farming, elite monsters…).That being said, high level PvE mage gameplay isn’t exactly thrilling. Basically, playing a mage in raids is spamming one button, and early phase gameplay is pretty much just mashing Eclair de givre.
This is because the first few raids contain monsters that have a high fire resistance, making Frost the mandatory spec.
This changes at the end of T2 (for Ahn'Qiraj & Naxxramas), giving young wizards the possibility of using Fire specs. From this point, Boule de feu will blast away any doubt about the Mage’s DPS.
Then comes the necessity to worry about threat, if you don’t want bosses to look at you sideways and crush you like a bug.As previously said, mages can only Frost for high level PvE, because monsters tend to have a high fire resistance (or are straight up immune). There are 2 different Frost specs for the first raids:
Arcane Subtlety/Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Next level: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. |
Arcane Focus/Reduces the chance that the opponent can resist your Arcane spells by 2%. Reduces the chance that the opponent can resist your Arcane spells by 2%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 4%. Reduces the chance that the opponent can resist your Arcane spells by 4%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 6%. Reduces the chance that the opponent can resist your Arcane spells by 6%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 8%. Reduces the chance that the opponent can resist your Arcane spells by 8%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 10%. Reduces the chance that the opponent can resist your Arcane spells by 10%. |
Improved Arcane Missiles/Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
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Wand Specialization/Increases your damage with Wands by 13%. Increases your damage with Wands by 13%. Next level: Increases your damage with Wands by 25%. Increases your damage with Wands by 25%. |
Magic Absorption/Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. |
Arcane Concentration/Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
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Magic Attunement/Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Next level: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
Improved Arcane Explosion/Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. |
Arcane Resilience/Increases your armor by an amount equal to 50% of your Intellect. Increases your armor by an amount equal to 50% of your Intellect. |
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Improved Mana Shield/Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Next level: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. |
Improved Counterspell/Gives your Counterspell a 50% chance to silence the target for 4 sec. Gives your Counterspell a 50% chance to silence the target for 4 sec. Next level: Gives your Counterspell a 100% chance to silence the target for 4 sec. Gives your Counterspell a 100% chance to silence the target for 4 sec. |
Méditation des arcanes/Allows 5% of your Mana regeneration to continue while casting. Allows 5% of your Mana regeneration to continue while casting. Next level: Allows 10% of your Mana regeneration to continue while casting. Allows 10% of your Mana regeneration to continue while casting. Next level: Allows 15% of your Mana regeneration to continue while casting. Allows 15% of your Mana regeneration to continue while casting. |
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Presence of Mind/Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
Arcane Mind/Increases your maximum Mana by 2%. Increases your maximum Mana by 2%. Next level: Increases your maximum Mana by 4%. Increases your maximum Mana by 4%. Next level: Increases your maximum Mana by 6%. Increases your maximum Mana by 6%. Next level: Increases your maximum Mana by 8%. Increases your maximum Mana by 8%. Next level: Increases your maximum Mana by 10%. Increases your maximum Mana by 10%. |
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Arcane Instability/Increases your spell damage and critical strike chance by 1%. Increases your spell damage and critical strike chance by 1%. Next level: Increases your spell damage and critical strike chance by 2%. Increases your spell damage and critical strike chance by 2%. Next level: Increases your spell damage and critical strike chance by 3%. Increases your spell damage and critical strike chance by 3%. |
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Arcane Power/Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. |
Improved Fireball/Reduces the casting time of your Fireball spell by 0.1 sec. Reduces the casting time of your Fireball spell by 0.1 sec. Next level: Reduces the casting time of your Fireball spell by 0.2 sec. Reduces the casting time of your Fireball spell by 0.2 sec. Next level: Reduces the casting time of your Fireball spell by 0.3 sec. Reduces the casting time of your Fireball spell by 0.3 sec. Next level: Reduces the casting time of your Fireball spell by 0.4 sec. Reduces the casting time of your Fireball spell by 0.4 sec. Next level: Reduces the casting time of your Fireball spell by 0.5 sec. Reduces the casting time of your Fireball spell by 0.5 sec. |
Impact/Gives your Fire spells a 2% chance to stun the target for 2 sec. Gives your Fire spells a 2% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 4% chance to stun the target for 2 sec. Gives your Fire spells a 4% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 6% chance to stun the target for 2 sec. Gives your Fire spells a 6% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 8% chance to stun the target for 2 sec. Gives your Fire spells a 8% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 10% chance to stun the target for 2 sec. Gives your Fire spells a 10% chance to stun the target for 2 sec. |
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Ignite/Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
Flame Throwing/Increases the range of your Fire spells by 3 yards. Increases the range of your Fire spells by 3 yards. Next level: Increases the range of your Fire spells by 6 yards. Increases the range of your Fire spells by 6 yards. |
Improved Fire Blast/Reduces the cooldown of your Fire Blast spell by 0.5 sec. Reduces the cooldown of your Fire Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.0 sec. Reduces the cooldown of your Fire Blast spell by 1.0 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.5 sec. Reduces the cooldown of your Fire Blast spell by 1.5 sec. |
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Incinerate/Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Next level: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. |
Improved Flamestrike/Increases the critical strike chance of your Flamestrike spell by 5%. Increases the critical strike chance of your Flamestrike spell by 5%. Next level: Increases the critical strike chance of your Flamestrike spell by 10%. Increases the critical strike chance of your Flamestrike spell by 10%. Next level: Increases the critical strike chance of your Flamestrike spell by 15%. Increases the critical strike chance of your Flamestrike spell by 15%. |
Pyroblast/125 Mana
35 yd range
6 sec cast
Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. |
Burning Soul/Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Next level: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
Improved Scorch/Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. |
Improved Fire Ward/Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Next level: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
Master of Elements/Your Fire and Frost spell criticals will refund 10% of their base mana cost. Your Fire and Frost spell criticals will refund 10% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 20% of their base mana cost. Your Fire and Frost spell criticals will refund 20% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 30% of their base mana cost. Your Fire and Frost spell criticals will refund 30% of their base mana cost. |
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Critical Mass/Increases the critical strike chance of your Fire spells by 2%. Increases the critical strike chance of your Fire spells by 2%. Next level: Increases the critical strike chance of your Fire spells by 4%. Increases the critical strike chance of your Fire spells by 4%. Next level: Increases the critical strike chance of your Fire spells by 6%. Increases the critical strike chance of your Fire spells by 6%. |
Blast Wave/215 Mana
Instant
45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. |
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Fire Power/Increases the damage done by your Fire spells by 2%. Increases the damage done by your Fire spells by 2%. Next level: Increases the damage done by your Fire spells by 4%. Increases the damage done by your Fire spells by 4%. Next level: Increases the damage done by your Fire spells by 6%. Increases the damage done by your Fire spells by 6%. Next level: Increases the damage done by your Fire spells by 8%. Increases the damage done by your Fire spells by 8%. Next level: Increases the damage done by your Fire spells by 10%. Increases the damage done by your Fire spells by 10%. |
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Combustion/Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. |
Frost Warding/Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Next level: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
Improved Frostbolt/Reduces the casting time of your Frostbolt spell by 0.1 sec. Reduces the casting time of your Frostbolt spell by 0.1 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.2 sec. Reduces the casting time of your Frostbolt spell by 0.2 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.3 sec. Reduces the casting time of your Frostbolt spell by 0.3 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.4 sec. Reduces the casting time of your Frostbolt spell by 0.4 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.5 sec. Reduces the casting time of your Frostbolt spell by 0.5 sec. |
Elemental Precision/Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. |
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Ice Shards/Increases the critical strike damage bonus of your Frost spells by 20%. Increases the critical strike damage bonus of your Frost spells by 20%. Next level: Increases the critical strike damage bonus of your Frost spells by 40%. Increases the critical strike damage bonus of your Frost spells by 40%. Next level: Increases the critical strike damage bonus of your Frost spells by 60%. Increases the critical strike damage bonus of your Frost spells by 60%. Next level: Increases the critical strike damage bonus of your Frost spells by 80%. Increases the critical strike damage bonus of your Frost spells by 80%. Next level: Increases the critical strike damage bonus of your Frost spells by 100%. Increases the critical strike damage bonus of your Frost spells by 100%. |
Frostbite/Gives your Chill effects a 5% chance to freeze the target for 5 sec. Gives your Chill effects a 5% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 10% chance to freeze the target for 5 sec. Gives your Chill effects a 10% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 15% chance to freeze the target for 5 sec. Gives your Chill effects a 15% chance to freeze the target for 5 sec. |
Improved Frost Nova/Reduces the cooldown of your Frost Nova spell by 2 sec. Reduces the cooldown of your Frost Nova spell by 2 sec. Next level: Reduces the cooldown of your Frost Nova spell by 4 sec. Reduces the cooldown of your Frost Nova spell by 4 sec. |
Permafrost/Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Next level: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Next level: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. |
Piercing Ice/Increases the damage done by your Frost spells by 2%. Increases the damage done by your Frost spells by 2%. Next level: Increases the damage done by your Frost spells by 4%. Increases the damage done by your Frost spells by 4%. Next level: Increases the damage done by your Frost spells by 6%. Increases the damage done by your Frost spells by 6%. |
Cold Snap/Instant
10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells. When activated, this spell finishes the cooldown on all of your Frost spells. |
Improved Blizzard/Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. |
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Arctic Reach/Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Next level: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
Frost Channeling/Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Next level: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Next level: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
Shatter/Increases the critical strike chance of all your spells against frozen targets by 10%. Increases the critical strike chance of all your spells against frozen targets by 10%. Next level: Increases the critical strike chance of all your spells against frozen targets by 20%. Increases the critical strike chance of all your spells against frozen targets by 20%. Next level: Increases the critical strike chance of all your spells against frozen targets by 30%. Increases the critical strike chance of all your spells against frozen targets by 30%. Next level: Increases the critical strike chance of all your spells against frozen targets by 40%. Increases the critical strike chance of all your spells against frozen targets by 40%. Next level: Increases the critical strike chance of all your spells against frozen targets by 50%. Increases the critical strike chance of all your spells against frozen targets by 50%. |
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Ice Block/15 Mana
Instant
5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. |
Improved Cone of Cold/Increases the damage dealt by your Cone of Cold spell by 15%. Increases the damage dealt by your Cone of Cold spell by 15%. Next level: Increases the damage dealt by your Cone of Cold spell by 25%. Increases the damage dealt by your Cone of Cold spell by 25%. Next level: Increases the damage dealt by your Cone of Cold spell by 35%. Increases the damage dealt by your Cone of Cold spell by 35%. |
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Winter's Chill/Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
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Ice Barrier/305 Mana
Instant
30 sec cooldown
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
For the good of the raid, at least one mage (although having 2 is recommended) must be using this build. Although this is a decent build DPS-wise, your main role is a support and helper because of the mandatory talent (to optimize your mages’ damage) Winter’s Chill.
In Classic WoW, there is a 16 debuffs limit on monsters. Consequently, the Winter’s Chill debuff must be one of the debuffs approved by your Guild Master/Raid Leader.
Because raids are (mostly) 40-man, don’t hesitate to talk amongst yourselves to know who’s going to sacrifice some dps to help the raid be more optimized.
The gameplay doesn’t change at all, your DPS will just be a bit lower (but still higher than a Retribution Paladin or an Enhancement Shaman).
Arcane Subtlety/Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Next level: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. |
Arcane Focus/Reduces the chance that the opponent can resist your Arcane spells by 2%. Reduces the chance that the opponent can resist your Arcane spells by 2%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 4%. Reduces the chance that the opponent can resist your Arcane spells by 4%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 6%. Reduces the chance that the opponent can resist your Arcane spells by 6%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 8%. Reduces the chance that the opponent can resist your Arcane spells by 8%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 10%. Reduces the chance that the opponent can resist your Arcane spells by 10%. |
Improved Arcane Missiles/Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
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Wand Specialization/Increases your damage with Wands by 13%. Increases your damage with Wands by 13%. Next level: Increases your damage with Wands by 25%. Increases your damage with Wands by 25%. |
Magic Absorption/Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. |
Arcane Concentration/Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
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Magic Attunement/Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Next level: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
Improved Arcane Explosion/Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. |
Arcane Resilience/Increases your armor by an amount equal to 50% of your Intellect. Increases your armor by an amount equal to 50% of your Intellect. |
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Improved Mana Shield/Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Next level: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. |
Improved Counterspell/Gives your Counterspell a 50% chance to silence the target for 4 sec. Gives your Counterspell a 50% chance to silence the target for 4 sec. Next level: Gives your Counterspell a 100% chance to silence the target for 4 sec. Gives your Counterspell a 100% chance to silence the target for 4 sec. |
Méditation des arcanes/Allows 5% of your Mana regeneration to continue while casting. Allows 5% of your Mana regeneration to continue while casting. Next level: Allows 10% of your Mana regeneration to continue while casting. Allows 10% of your Mana regeneration to continue while casting. Next level: Allows 15% of your Mana regeneration to continue while casting. Allows 15% of your Mana regeneration to continue while casting. |
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Presence of Mind/Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
Arcane Mind/Increases your maximum Mana by 2%. Increases your maximum Mana by 2%. Next level: Increases your maximum Mana by 4%. Increases your maximum Mana by 4%. Next level: Increases your maximum Mana by 6%. Increases your maximum Mana by 6%. Next level: Increases your maximum Mana by 8%. Increases your maximum Mana by 8%. Next level: Increases your maximum Mana by 10%. Increases your maximum Mana by 10%. |
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Arcane Instability/Increases your spell damage and critical strike chance by 1%. Increases your spell damage and critical strike chance by 1%. Next level: Increases your spell damage and critical strike chance by 2%. Increases your spell damage and critical strike chance by 2%. Next level: Increases your spell damage and critical strike chance by 3%. Increases your spell damage and critical strike chance by 3%. |
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Arcane Power/Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. |
Improved Fireball/Reduces the casting time of your Fireball spell by 0.1 sec. Reduces the casting time of your Fireball spell by 0.1 sec. Next level: Reduces the casting time of your Fireball spell by 0.2 sec. Reduces the casting time of your Fireball spell by 0.2 sec. Next level: Reduces the casting time of your Fireball spell by 0.3 sec. Reduces the casting time of your Fireball spell by 0.3 sec. Next level: Reduces the casting time of your Fireball spell by 0.4 sec. Reduces the casting time of your Fireball spell by 0.4 sec. Next level: Reduces the casting time of your Fireball spell by 0.5 sec. Reduces the casting time of your Fireball spell by 0.5 sec. |
Impact/Gives your Fire spells a 2% chance to stun the target for 2 sec. Gives your Fire spells a 2% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 4% chance to stun the target for 2 sec. Gives your Fire spells a 4% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 6% chance to stun the target for 2 sec. Gives your Fire spells a 6% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 8% chance to stun the target for 2 sec. Gives your Fire spells a 8% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 10% chance to stun the target for 2 sec. Gives your Fire spells a 10% chance to stun the target for 2 sec. |
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Ignite/Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
Flame Throwing/Increases the range of your Fire spells by 3 yards. Increases the range of your Fire spells by 3 yards. Next level: Increases the range of your Fire spells by 6 yards. Increases the range of your Fire spells by 6 yards. |
Improved Fire Blast/Reduces the cooldown of your Fire Blast spell by 0.5 sec. Reduces the cooldown of your Fire Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.0 sec. Reduces the cooldown of your Fire Blast spell by 1.0 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.5 sec. Reduces the cooldown of your Fire Blast spell by 1.5 sec. |
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Incinerate/Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Next level: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. |
Improved Flamestrike/Increases the critical strike chance of your Flamestrike spell by 5%. Increases the critical strike chance of your Flamestrike spell by 5%. Next level: Increases the critical strike chance of your Flamestrike spell by 10%. Increases the critical strike chance of your Flamestrike spell by 10%. Next level: Increases the critical strike chance of your Flamestrike spell by 15%. Increases the critical strike chance of your Flamestrike spell by 15%. |
Pyroblast/125 Mana
35 yd range
6 sec cast
Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. |
Burning Soul/Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Next level: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
Improved Scorch/Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. |
Improved Fire Ward/Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Next level: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
Master of Elements/Your Fire and Frost spell criticals will refund 10% of their base mana cost. Your Fire and Frost spell criticals will refund 10% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 20% of their base mana cost. Your Fire and Frost spell criticals will refund 20% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 30% of their base mana cost. Your Fire and Frost spell criticals will refund 30% of their base mana cost. |
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Critical Mass/Increases the critical strike chance of your Fire spells by 2%. Increases the critical strike chance of your Fire spells by 2%. Next level: Increases the critical strike chance of your Fire spells by 4%. Increases the critical strike chance of your Fire spells by 4%. Next level: Increases the critical strike chance of your Fire spells by 6%. Increases the critical strike chance of your Fire spells by 6%. |
Blast Wave/215 Mana
Instant
45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. |
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Fire Power/Increases the damage done by your Fire spells by 2%. Increases the damage done by your Fire spells by 2%. Next level: Increases the damage done by your Fire spells by 4%. Increases the damage done by your Fire spells by 4%. Next level: Increases the damage done by your Fire spells by 6%. Increases the damage done by your Fire spells by 6%. Next level: Increases the damage done by your Fire spells by 8%. Increases the damage done by your Fire spells by 8%. Next level: Increases the damage done by your Fire spells by 10%. Increases the damage done by your Fire spells by 10%. |
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Combustion/Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. |
Frost Warding/Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Next level: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
Improved Frostbolt/Reduces the casting time of your Frostbolt spell by 0.1 sec. Reduces the casting time of your Frostbolt spell by 0.1 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.2 sec. Reduces the casting time of your Frostbolt spell by 0.2 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.3 sec. Reduces the casting time of your Frostbolt spell by 0.3 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.4 sec. Reduces the casting time of your Frostbolt spell by 0.4 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.5 sec. Reduces the casting time of your Frostbolt spell by 0.5 sec. |
Elemental Precision/Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. |
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Ice Shards/Increases the critical strike damage bonus of your Frost spells by 20%. Increases the critical strike damage bonus of your Frost spells by 20%. Next level: Increases the critical strike damage bonus of your Frost spells by 40%. Increases the critical strike damage bonus of your Frost spells by 40%. Next level: Increases the critical strike damage bonus of your Frost spells by 60%. Increases the critical strike damage bonus of your Frost spells by 60%. Next level: Increases the critical strike damage bonus of your Frost spells by 80%. Increases the critical strike damage bonus of your Frost spells by 80%. Next level: Increases the critical strike damage bonus of your Frost spells by 100%. Increases the critical strike damage bonus of your Frost spells by 100%. |
Frostbite/Gives your Chill effects a 5% chance to freeze the target for 5 sec. Gives your Chill effects a 5% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 10% chance to freeze the target for 5 sec. Gives your Chill effects a 10% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 15% chance to freeze the target for 5 sec. Gives your Chill effects a 15% chance to freeze the target for 5 sec. |
Improved Frost Nova/Reduces the cooldown of your Frost Nova spell by 2 sec. Reduces the cooldown of your Frost Nova spell by 2 sec. Next level: Reduces the cooldown of your Frost Nova spell by 4 sec. Reduces the cooldown of your Frost Nova spell by 4 sec. |
Permafrost/Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Next level: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Next level: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. |
Piercing Ice/Increases the damage done by your Frost spells by 2%. Increases the damage done by your Frost spells by 2%. Next level: Increases the damage done by your Frost spells by 4%. Increases the damage done by your Frost spells by 4%. Next level: Increases the damage done by your Frost spells by 6%. Increases the damage done by your Frost spells by 6%. |
Cold Snap/Instant
10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells. When activated, this spell finishes the cooldown on all of your Frost spells. |
Improved Blizzard/Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. |
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Arctic Reach/Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Next level: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
Frost Channeling/Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Next level: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Next level: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
Shatter/Increases the critical strike chance of all your spells against frozen targets by 10%. Increases the critical strike chance of all your spells against frozen targets by 10%. Next level: Increases the critical strike chance of all your spells against frozen targets by 20%. Increases the critical strike chance of all your spells against frozen targets by 20%. Next level: Increases the critical strike chance of all your spells against frozen targets by 30%. Increases the critical strike chance of all your spells against frozen targets by 30%. Next level: Increases the critical strike chance of all your spells against frozen targets by 40%. Increases the critical strike chance of all your spells against frozen targets by 40%. Next level: Increases the critical strike chance of all your spells against frozen targets by 50%. Increases the critical strike chance of all your spells against frozen targets by 50%. |
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Ice Block/15 Mana
Instant
5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. |
Improved Cone of Cold/Increases the damage dealt by your Cone of Cold spell by 15%. Increases the damage dealt by your Cone of Cold spell by 15%. Next level: Increases the damage dealt by your Cone of Cold spell by 25%. Increases the damage dealt by your Cone of Cold spell by 25%. Next level: Increases the damage dealt by your Cone of Cold spell by 35%. Increases the damage dealt by your Cone of Cold spell by 35%. |
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Winter's Chill/Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
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Ice Barrier/305 Mana
Instant
30 sec cooldown
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
Despite its name, this template is based more on Arcane talents than on Frost ones. Indeed, the goal of this build is to allow you to last longer (by increasing your mana regen) as well as maximizing Eclair de givre damage.
Note that the Arcane Tree doesn’t really have any « useful » offensive spells in Classic: the specialization only becomes interesting from BC onwards, but that’s another story.
This build gives you burst talents which are sometimes necessary, for example increasing your damage by 30% for a short duration Pouvoir des arcanes (make sure you keep track of your threat during this!) or to instantly cast any damaging spell Présence spirituelle.
If you’d rather focus on survival rather than DPS you can drop some burst and pick Bloc de glace.
Frost Mage gameplay isn’t really a rotation; it’s using buffs & procs to maximize your DPS.
Frostbolt : Your loyal companion
Regardless of which Frost spec you picked, PvE gameplay for mage in Classic WoW is spamming Eclair de givre. You might want to bin dit to multiple keys or have spare keys for your keyboard…
As soon as 5 stacks of Froid hivernal are applied on the target and that the tank’s threat is stable, you can use Arcane Power to gain a lot of damage and watch the boss’ health melt (which is a bit of an odd thing to do since you specialize in Frost damage).
Your second best friend: Blizzard (the spell, not the developpers)
While mages have multiple AoE spells (Choc de flammes, Explosion des arcanes, etc.), casting Blizzard on mob packs should be a second nature for Frost Mages. This is a very expensive spell that can’t always be spammed, but this channeled spell will cull your enemies’ ranks.
Monitor your threat so a mob doesn’t come and hit you, preventing you from finishing the full channel! This AoE spell is especially useful in Molten Core on Magma Hounds packs before Magmadar
About the "Pure Frost" spec
After the 5 stacks of Froid hivernal, use your Pouvoir des arcanes as
well as any trinket/racial, allowing you to dish out massive damage.
Arcane Subtlety/Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Next level: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. |
Arcane Focus/Reduces the chance that the opponent can resist your Arcane spells by 2%. Reduces the chance that the opponent can resist your Arcane spells by 2%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 4%. Reduces the chance that the opponent can resist your Arcane spells by 4%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 6%. Reduces the chance that the opponent can resist your Arcane spells by 6%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 8%. Reduces the chance that the opponent can resist your Arcane spells by 8%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 10%. Reduces the chance that the opponent can resist your Arcane spells by 10%. |
Improved Arcane Missiles/Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
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Wand Specialization/Increases your damage with Wands by 13%. Increases your damage with Wands by 13%. Next level: Increases your damage with Wands by 25%. Increases your damage with Wands by 25%. |
Magic Absorption/Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. |
Arcane Concentration/Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
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Magic Attunement/Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Next level: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
Improved Arcane Explosion/Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. |
Arcane Resilience/Increases your armor by an amount equal to 50% of your Intellect. Increases your armor by an amount equal to 50% of your Intellect. |
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Improved Mana Shield/Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Next level: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. |
Improved Counterspell/Gives your Counterspell a 50% chance to silence the target for 4 sec. Gives your Counterspell a 50% chance to silence the target for 4 sec. Next level: Gives your Counterspell a 100% chance to silence the target for 4 sec. Gives your Counterspell a 100% chance to silence the target for 4 sec. |
Méditation des arcanes/Allows 5% of your Mana regeneration to continue while casting. Allows 5% of your Mana regeneration to continue while casting. Next level: Allows 10% of your Mana regeneration to continue while casting. Allows 10% of your Mana regeneration to continue while casting. Next level: Allows 15% of your Mana regeneration to continue while casting. Allows 15% of your Mana regeneration to continue while casting. |
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Presence of Mind/Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
Arcane Mind/Increases your maximum Mana by 2%. Increases your maximum Mana by 2%. Next level: Increases your maximum Mana by 4%. Increases your maximum Mana by 4%. Next level: Increases your maximum Mana by 6%. Increases your maximum Mana by 6%. Next level: Increases your maximum Mana by 8%. Increases your maximum Mana by 8%. Next level: Increases your maximum Mana by 10%. Increases your maximum Mana by 10%. |
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Arcane Instability/Increases your spell damage and critical strike chance by 1%. Increases your spell damage and critical strike chance by 1%. Next level: Increases your spell damage and critical strike chance by 2%. Increases your spell damage and critical strike chance by 2%. Next level: Increases your spell damage and critical strike chance by 3%. Increases your spell damage and critical strike chance by 3%. |
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Arcane Power/Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. |
Improved Fireball/Reduces the casting time of your Fireball spell by 0.1 sec. Reduces the casting time of your Fireball spell by 0.1 sec. Next level: Reduces the casting time of your Fireball spell by 0.2 sec. Reduces the casting time of your Fireball spell by 0.2 sec. Next level: Reduces the casting time of your Fireball spell by 0.3 sec. Reduces the casting time of your Fireball spell by 0.3 sec. Next level: Reduces the casting time of your Fireball spell by 0.4 sec. Reduces the casting time of your Fireball spell by 0.4 sec. Next level: Reduces the casting time of your Fireball spell by 0.5 sec. Reduces the casting time of your Fireball spell by 0.5 sec. |
Impact/Gives your Fire spells a 2% chance to stun the target for 2 sec. Gives your Fire spells a 2% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 4% chance to stun the target for 2 sec. Gives your Fire spells a 4% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 6% chance to stun the target for 2 sec. Gives your Fire spells a 6% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 8% chance to stun the target for 2 sec. Gives your Fire spells a 8% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 10% chance to stun the target for 2 sec. Gives your Fire spells a 10% chance to stun the target for 2 sec. |
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Ignite/Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
Flame Throwing/Increases the range of your Fire spells by 3 yards. Increases the range of your Fire spells by 3 yards. Next level: Increases the range of your Fire spells by 6 yards. Increases the range of your Fire spells by 6 yards. |
Improved Fire Blast/Reduces the cooldown of your Fire Blast spell by 0.5 sec. Reduces the cooldown of your Fire Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.0 sec. Reduces the cooldown of your Fire Blast spell by 1.0 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.5 sec. Reduces the cooldown of your Fire Blast spell by 1.5 sec. |
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Incinerate/Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Next level: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. |
Improved Flamestrike/Increases the critical strike chance of your Flamestrike spell by 5%. Increases the critical strike chance of your Flamestrike spell by 5%. Next level: Increases the critical strike chance of your Flamestrike spell by 10%. Increases the critical strike chance of your Flamestrike spell by 10%. Next level: Increases the critical strike chance of your Flamestrike spell by 15%. Increases the critical strike chance of your Flamestrike spell by 15%. |
Pyroblast/125 Mana
35 yd range
6 sec cast
Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. |
Burning Soul/Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Next level: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
Improved Scorch/Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. |
Improved Fire Ward/Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Next level: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
Master of Elements/Your Fire and Frost spell criticals will refund 10% of their base mana cost. Your Fire and Frost spell criticals will refund 10% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 20% of their base mana cost. Your Fire and Frost spell criticals will refund 20% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 30% of their base mana cost. Your Fire and Frost spell criticals will refund 30% of their base mana cost. |
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Critical Mass/Increases the critical strike chance of your Fire spells by 2%. Increases the critical strike chance of your Fire spells by 2%. Next level: Increases the critical strike chance of your Fire spells by 4%. Increases the critical strike chance of your Fire spells by 4%. Next level: Increases the critical strike chance of your Fire spells by 6%. Increases the critical strike chance of your Fire spells by 6%. |
Blast Wave/215 Mana
Instant
45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. |
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Fire Power/Increases the damage done by your Fire spells by 2%. Increases the damage done by your Fire spells by 2%. Next level: Increases the damage done by your Fire spells by 4%. Increases the damage done by your Fire spells by 4%. Next level: Increases the damage done by your Fire spells by 6%. Increases the damage done by your Fire spells by 6%. Next level: Increases the damage done by your Fire spells by 8%. Increases the damage done by your Fire spells by 8%. Next level: Increases the damage done by your Fire spells by 10%. Increases the damage done by your Fire spells by 10%. |
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Combustion/Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. |
Frost Warding/Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Next level: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
Improved Frostbolt/Reduces the casting time of your Frostbolt spell by 0.1 sec. Reduces the casting time of your Frostbolt spell by 0.1 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.2 sec. Reduces the casting time of your Frostbolt spell by 0.2 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.3 sec. Reduces the casting time of your Frostbolt spell by 0.3 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.4 sec. Reduces the casting time of your Frostbolt spell by 0.4 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.5 sec. Reduces the casting time of your Frostbolt spell by 0.5 sec. |
Elemental Precision/Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. |
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Ice Shards/Increases the critical strike damage bonus of your Frost spells by 20%. Increases the critical strike damage bonus of your Frost spells by 20%. Next level: Increases the critical strike damage bonus of your Frost spells by 40%. Increases the critical strike damage bonus of your Frost spells by 40%. Next level: Increases the critical strike damage bonus of your Frost spells by 60%. Increases the critical strike damage bonus of your Frost spells by 60%. Next level: Increases the critical strike damage bonus of your Frost spells by 80%. Increases the critical strike damage bonus of your Frost spells by 80%. Next level: Increases the critical strike damage bonus of your Frost spells by 100%. Increases the critical strike damage bonus of your Frost spells by 100%. |
Frostbite/Gives your Chill effects a 5% chance to freeze the target for 5 sec. Gives your Chill effects a 5% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 10% chance to freeze the target for 5 sec. Gives your Chill effects a 10% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 15% chance to freeze the target for 5 sec. Gives your Chill effects a 15% chance to freeze the target for 5 sec. |
Improved Frost Nova/Reduces the cooldown of your Frost Nova spell by 2 sec. Reduces the cooldown of your Frost Nova spell by 2 sec. Next level: Reduces the cooldown of your Frost Nova spell by 4 sec. Reduces the cooldown of your Frost Nova spell by 4 sec. |
Permafrost/Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Next level: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Next level: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. |
Piercing Ice/Increases the damage done by your Frost spells by 2%. Increases the damage done by your Frost spells by 2%. Next level: Increases the damage done by your Frost spells by 4%. Increases the damage done by your Frost spells by 4%. Next level: Increases the damage done by your Frost spells by 6%. Increases the damage done by your Frost spells by 6%. |
Cold Snap/Instant
10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells. When activated, this spell finishes the cooldown on all of your Frost spells. |
Improved Blizzard/Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. |
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Arctic Reach/Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Next level: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
Frost Channeling/Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Next level: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Next level: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
Shatter/Increases the critical strike chance of all your spells against frozen targets by 10%. Increases the critical strike chance of all your spells against frozen targets by 10%. Next level: Increases the critical strike chance of all your spells against frozen targets by 20%. Increases the critical strike chance of all your spells against frozen targets by 20%. Next level: Increases the critical strike chance of all your spells against frozen targets by 30%. Increases the critical strike chance of all your spells against frozen targets by 30%. Next level: Increases the critical strike chance of all your spells against frozen targets by 40%. Increases the critical strike chance of all your spells against frozen targets by 40%. Next level: Increases the critical strike chance of all your spells against frozen targets by 50%. Increases the critical strike chance of all your spells against frozen targets by 50%. |
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Ice Block/15 Mana
Instant
5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. |
Improved Cone of Cold/Increases the damage dealt by your Cone of Cold spell by 15%. Increases the damage dealt by your Cone of Cold spell by 15%. Next level: Increases the damage dealt by your Cone of Cold spell by 25%. Increases the damage dealt by your Cone of Cold spell by 25%. Next level: Increases the damage dealt by your Cone of Cold spell by 35%. Increases the damage dealt by your Cone of Cold spell by 35%. |
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Winter's Chill/Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
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Ice Barrier/305 Mana
Instant
30 sec cooldown
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
This spec is for fire aficionados for the Zul’Gurub raid, even though it will only be available during phase 4 of the game.
In theory, the Fire spec requires significant gear in order to unleash its full potential. However, this build allows you to do good DPS without burning down your mana bar immediately.
As for the Pure Fire spec, this build doesn’t require stacks of Brûlure améliorée. If such stacks are present, perfect, but at this level of gear, 3% damage isn’t going to do that much difference.
Arcane Subtlety/Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Next level: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. |
Arcane Focus/Reduces the chance that the opponent can resist your Arcane spells by 2%. Reduces the chance that the opponent can resist your Arcane spells by 2%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 4%. Reduces the chance that the opponent can resist your Arcane spells by 4%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 6%. Reduces the chance that the opponent can resist your Arcane spells by 6%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 8%. Reduces the chance that the opponent can resist your Arcane spells by 8%. Next level: Reduces the chance that the opponent can resist your Arcane spells by 10%. Reduces the chance that the opponent can resist your Arcane spells by 10%. |
Improved Arcane Missiles/Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles. Next level: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
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Wand Specialization/Increases your damage with Wands by 13%. Increases your damage with Wands by 13%. Next level: Increases your damage with Wands by 25%. Increases your damage with Wands by 25%. |
Magic Absorption/Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown. Next level: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown. |
Arcane Concentration/Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Next level: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
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Magic Attunement/Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Next level: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. Increases the effect of your Amplify Magic and Dampen Magic spells by 50%. |
Improved Arcane Explosion/Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Increases the critical strike chance of your Arcane Explosion spell by an additional 4%. Next level: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. Increases the critical strike chance of your Arcane Explosion spell by an additional 6%. |
Arcane Resilience/Increases your armor by an amount equal to 50% of your Intellect. Increases your armor by an amount equal to 50% of your Intellect. |
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Improved Mana Shield/Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Next level: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. Decreases the mana lost per point of damage taken when Mana Shield is active by 20%. |
Improved Counterspell/Gives your Counterspell a 50% chance to silence the target for 4 sec. Gives your Counterspell a 50% chance to silence the target for 4 sec. Next level: Gives your Counterspell a 100% chance to silence the target for 4 sec. Gives your Counterspell a 100% chance to silence the target for 4 sec. |
Méditation des arcanes/Allows 5% of your Mana regeneration to continue while casting. Allows 5% of your Mana regeneration to continue while casting. Next level: Allows 10% of your Mana regeneration to continue while casting. Allows 10% of your Mana regeneration to continue while casting. Next level: Allows 15% of your Mana regeneration to continue while casting. Allows 15% of your Mana regeneration to continue while casting. |
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Presence of Mind/Instant
3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
Arcane Mind/Increases your maximum Mana by 2%. Increases your maximum Mana by 2%. Next level: Increases your maximum Mana by 4%. Increases your maximum Mana by 4%. Next level: Increases your maximum Mana by 6%. Increases your maximum Mana by 6%. Next level: Increases your maximum Mana by 8%. Increases your maximum Mana by 8%. Next level: Increases your maximum Mana by 10%. Increases your maximum Mana by 10%. |
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Arcane Instability/Increases your spell damage and critical strike chance by 1%. Increases your spell damage and critical strike chance by 1%. Next level: Increases your spell damage and critical strike chance by 2%. Increases your spell damage and critical strike chance by 2%. Next level: Increases your spell damage and critical strike chance by 3%. Increases your spell damage and critical strike chance by 3%. |
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Arcane Power/Instant
3 min cooldown
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. |
Improved Fireball/Reduces the casting time of your Fireball spell by 0.1 sec. Reduces the casting time of your Fireball spell by 0.1 sec. Next level: Reduces the casting time of your Fireball spell by 0.2 sec. Reduces the casting time of your Fireball spell by 0.2 sec. Next level: Reduces the casting time of your Fireball spell by 0.3 sec. Reduces the casting time of your Fireball spell by 0.3 sec. Next level: Reduces the casting time of your Fireball spell by 0.4 sec. Reduces the casting time of your Fireball spell by 0.4 sec. Next level: Reduces the casting time of your Fireball spell by 0.5 sec. Reduces the casting time of your Fireball spell by 0.5 sec. |
Impact/Gives your Fire spells a 2% chance to stun the target for 2 sec. Gives your Fire spells a 2% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 4% chance to stun the target for 2 sec. Gives your Fire spells a 4% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 6% chance to stun the target for 2 sec. Gives your Fire spells a 6% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 8% chance to stun the target for 2 sec. Gives your Fire spells a 8% chance to stun the target for 2 sec. Next level: Gives your Fire spells a 10% chance to stun the target for 2 sec. Gives your Fire spells a 10% chance to stun the target for 2 sec. |
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Ignite/Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Next level: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
Flame Throwing/Increases the range of your Fire spells by 3 yards. Increases the range of your Fire spells by 3 yards. Next level: Increases the range of your Fire spells by 6 yards. Increases the range of your Fire spells by 6 yards. |
Improved Fire Blast/Reduces the cooldown of your Fire Blast spell by 0.5 sec. Reduces the cooldown of your Fire Blast spell by 0.5 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.0 sec. Reduces the cooldown of your Fire Blast spell by 1.0 sec. Next level: Reduces the cooldown of your Fire Blast spell by 1.5 sec. Reduces the cooldown of your Fire Blast spell by 1.5 sec. |
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Incinerate/Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. Next level: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. Increases the critical strike chance of your Fire Blast and Scorch spells by 4%. |
Improved Flamestrike/Increases the critical strike chance of your Flamestrike spell by 5%. Increases the critical strike chance of your Flamestrike spell by 5%. Next level: Increases the critical strike chance of your Flamestrike spell by 10%. Increases the critical strike chance of your Flamestrike spell by 10%. Next level: Increases the critical strike chance of your Flamestrike spell by 15%. Increases the critical strike chance of your Flamestrike spell by 15%. |
Pyroblast/125 Mana
35 yd range
6 sec cast
Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. Hurls an immense fiery boulder that causes (100% of Spell power) Fire damage and an additional (60% of Spell power) Fire damage over 12 sec. |
Burning Soul/Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Next level: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
Improved Scorch/Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Next level: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. |
Improved Fire Ward/Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Next level: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. |
Master of Elements/Your Fire and Frost spell criticals will refund 10% of their base mana cost. Your Fire and Frost spell criticals will refund 10% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 20% of their base mana cost. Your Fire and Frost spell criticals will refund 20% of their base mana cost. Next level: Your Fire and Frost spell criticals will refund 30% of their base mana cost. Your Fire and Frost spell criticals will refund 30% of their base mana cost. |
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Critical Mass/Increases the critical strike chance of your Fire spells by 2%. Increases the critical strike chance of your Fire spells by 2%. Next level: Increases the critical strike chance of your Fire spells by 4%. Increases the critical strike chance of your Fire spells by 4%. Next level: Increases the critical strike chance of your Fire spells by 6%. Increases the critical strike chance of your Fire spells by 6%. |
Blast Wave/215 Mana
Instant
45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for (12,9% of Spell power) Fire damage, and dazing them for 6 sec. |
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Fire Power/Increases the damage done by your Fire spells by 2%. Increases the damage done by your Fire spells by 2%. Next level: Increases the damage done by your Fire spells by 4%. Increases the damage done by your Fire spells by 4%. Next level: Increases the damage done by your Fire spells by 6%. Increases the damage done by your Fire spells by 6%. Next level: Increases the damage done by your Fire spells by 8%. Increases the damage done by your Fire spells by 8%. Next level: Increases the damage done by your Fire spells by 10%. Increases the damage done by your Fire spells by 10%. |
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Combustion/Instant
3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. |
Frost Warding/Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Next level: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. |
Improved Frostbolt/Reduces the casting time of your Frostbolt spell by 0.1 sec. Reduces the casting time of your Frostbolt spell by 0.1 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.2 sec. Reduces the casting time of your Frostbolt spell by 0.2 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.3 sec. Reduces the casting time of your Frostbolt spell by 0.3 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.4 sec. Reduces the casting time of your Frostbolt spell by 0.4 sec. Next level: Reduces the casting time of your Frostbolt spell by 0.5 sec. Reduces the casting time of your Frostbolt spell by 0.5 sec. |
Elemental Precision/Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Reduces the chance that the opponent can resist your Frost and Fire spells by 4%. Next level: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. Reduces the chance that the opponent can resist your Frost and Fire spells by 6%. |
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Ice Shards/Increases the critical strike damage bonus of your Frost spells by 20%. Increases the critical strike damage bonus of your Frost spells by 20%. Next level: Increases the critical strike damage bonus of your Frost spells by 40%. Increases the critical strike damage bonus of your Frost spells by 40%. Next level: Increases the critical strike damage bonus of your Frost spells by 60%. Increases the critical strike damage bonus of your Frost spells by 60%. Next level: Increases the critical strike damage bonus of your Frost spells by 80%. Increases the critical strike damage bonus of your Frost spells by 80%. Next level: Increases the critical strike damage bonus of your Frost spells by 100%. Increases the critical strike damage bonus of your Frost spells by 100%. |
Frostbite/Gives your Chill effects a 5% chance to freeze the target for 5 sec. Gives your Chill effects a 5% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 10% chance to freeze the target for 5 sec. Gives your Chill effects a 10% chance to freeze the target for 5 sec. Next level: Gives your Chill effects a 15% chance to freeze the target for 5 sec. Gives your Chill effects a 15% chance to freeze the target for 5 sec. |
Improved Frost Nova/Reduces the cooldown of your Frost Nova spell by 2 sec. Reduces the cooldown of your Frost Nova spell by 2 sec. Next level: Reduces the cooldown of your Frost Nova spell by 4 sec. Reduces the cooldown of your Frost Nova spell by 4 sec. |
Permafrost/Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%. Next level: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%. Next level: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%. |
Piercing Ice/Increases the damage done by your Frost spells by 2%. Increases the damage done by your Frost spells by 2%. Next level: Increases the damage done by your Frost spells by 4%. Increases the damage done by your Frost spells by 4%. Next level: Increases the damage done by your Frost spells by 6%. Increases the damage done by your Frost spells by 6%. |
Cold Snap/Instant
10 min cooldown
When activated, this spell finishes the cooldown on all of your Frost spells. When activated, this spell finishes the cooldown on all of your Frost spells. |
Improved Blizzard/Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec. Next level: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec. |
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Arctic Reach/Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Next level: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. |
Frost Channeling/Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Next level: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Next level: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
Shatter/Increases the critical strike chance of all your spells against frozen targets by 10%. Increases the critical strike chance of all your spells against frozen targets by 10%. Next level: Increases the critical strike chance of all your spells against frozen targets by 20%. Increases the critical strike chance of all your spells against frozen targets by 20%. Next level: Increases the critical strike chance of all your spells against frozen targets by 30%. Increases the critical strike chance of all your spells against frozen targets by 30%. Next level: Increases the critical strike chance of all your spells against frozen targets by 40%. Increases the critical strike chance of all your spells against frozen targets by 40%. Next level: Increases the critical strike chance of all your spells against frozen targets by 50%. Increases the critical strike chance of all your spells against frozen targets by 50%. |
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Ice Block/15 Mana
Instant
5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. |
Improved Cone of Cold/Increases the damage dealt by your Cone of Cold spell by 15%. Increases the damage dealt by your Cone of Cold spell by 15%. Next level: Increases the damage dealt by your Cone of Cold spell by 25%. Increases the damage dealt by your Cone of Cold spell by 25%. Next level: Increases the damage dealt by your Cone of Cold spell by 35%. Increases the damage dealt by your Cone of Cold spell by 35%. |
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Winter's Chill/Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Next level: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times. |
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Ice Barrier/305 Mana
Instant
30 sec cooldown
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. |
Unlike Frost specs, Fire specs are more about pure DPS but devour a lot more mana. Beyond the T1/T2 monsters’ immunities (and Onyxia), these specs require very good gear to be worth using.
Fire specs don’t use Frostbolt but Fireball and Scorch instead (meaning fire is a 2 spell rotation) :
The Combustion spell is Fire specs’ burst spell. You need to use it along with active racials and trinkets to show off on damage meters. Carefully monitor your threat and start bursting at the right time in order to be able to maximize your damage.
Explosion pyrotechnique and Vague explosive are situational spells. Vague explosive is to be used when adds show up, while Pyroblast is more of a precast, meaning you start casting it before the pull or during the end of a boss’ immune phase.Here are the stat priorities for PvE mages.
Frost specs:
Fire specs:
You can find here lists of the best possible equipment your Mage can use in PvE thanks to our « Best-in-slot » tool below :
Mage BIS Gear GuideSpell Hit Chance is very important in WoW Classic.
No matter your spec, talents and race, you will always have 1% chance of missing your spells (regardless of enemy resistance). To reach that minimum, you need to get spell hit chance:
This is why spell hit chance is very important to be effective in high level raiding.
Critical Strikes are especially interesting for mages because of the talents increasing your critical strike damage.
Frost Mages Eclats de glace and Fire Mages have Enflammer, it is therefore an important stat, especially for the fire specs.Spell damage is calculated on each spell as a function of how long it took to be cast. The formula is: Casting time / 3.5 * 0.95.
This means that if you have 100 bonus spell power on your gear, your Boule de feu will do 100 more damage, but your Eclair de givre will only do 81 additional damage.
1. You
shall not curse !
/use [@mouseover,help,nodead][help,nodead][@player] Remove Lesser Curse
If you’re a fan of mouseover, this is a good macro for you! Mages can dispell curse effects from allied targets thanks to Délivrance de la malédiction mineure.
A few bosses in Molten Core will have you dispell curses all fight long, you will barely have time to cast a Frostbolt or two!2.Let
it go, let it go !
#showtooltip Iceblock
/stopcasting
/cancelaura Iceblock
/cast Iceblock
This macro allows you to cast Bloc de glace and to cancel it with one key. This spell makes you immune to damage for a few seconds but prevents you from taking action. You can cancel it when there is no more danger so you can resume DPSing.
3. To
Cast or not to cast ?
#showtooltip SPELL
/stopcasting
/cast SPELL
This is an example macro you can use for all the spells that don’t have a casting time (obviously, replace SPELL with an actual spell’s name, like Blink for example)
This is mostly for PvP and allows you to be more reactive, notably to interrupt a target with Contresort or to get out of dodge with Transfert, immediately stopping your current cast.4. The
Big Damage Macro
#showtooltip Arcane
Power
/stopcasting
/castsequence Arcane
Power, Berserking (If you play as a troll)
/use TRINKETNAME
This is a burst DPS macro you want to use when you need to deal a lot of damage quickly to a boss (like an enrage phase).
This macro makes you use all 3 elements of your burst: Pouvoir des arcanes + Berserker + a DPS trinket (like Talisman de pouvoir éphémère).
Consumables are extremely important in Classic WoW, especially in the beginning or when a new raid is released. Alchemy and Cooking bring a lot of value to a raid, we recommend you follow our guides to level these professions. Careful however, some of these consumables will take a long time to gather or be very expensive at the AH.
You will find below a non-exhaustive list of some necessary consumables for raiding.
Runes:
Flasks:
Elixirs :
Food:
Magical Protection :
Weapon oil :
There
are many more consumables that can be useful for specific encounters or hard
bosses.
Thanks to all our contributors as well as the following sources for helping to create this guide: Gryma of the guild "Maelstrom", Lolonzo, site contributor, Wowhead, Elysium Forum, classicwow.live, vanilla-wow.fandom.
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