Hunter PvP Guide for classic WoW

Here is our full Hunter PvP Guide for Classic WoW! Get ready to become the best Hunter on your server ;)

Hunter PvP Guide for Classic WoW

Posté le 29/10/2019

Looking for a high skillcap class that is challenging to master? Have a seat and relax, you’re in the right place. After our PvE Hunter guide for Classic WoW, here is our new guide detailing the other part of the game: PvP!

Hunter PvP Guide for classic WoW
The basics:


  1. You’re not a melee character. However, with some gear and a good two-handed weapon, Attaque du raptor can do up to 1k damage against cloth wearers, which is enough to decimate clueless people.
  2. Get as much Agility & Stamina as you can.
  3. Hunters have a unique “mechanic”: the dead zone. You can’t attack targets that are between 5 and 8 meters away from you. Thankfully Flèche de dispersionexists.
  4. Always use Viséeon enemies stuck in Piège givrant.
  5. Pull with Visée followed immediately by Flèches multiples and Trait de choc (try to drop a Piège givrant or Piège de givre beforehand).
  6. Piège de givre, doesn’t allow for DoTs so you will have to pick one or the other.
  7. When fighting casters, Flèche de dispersion and Feindre la mort will help you prevent them from casting on you. Use Morsure de vipère to drain their mana without breaking Piège givrant.
  8. Toy with your enemies and be smart with your Piège givrant. People will be mad!
  9. A DoT that doesn’t last for its full duration or kill an enemy isn’t worth using.
  10. Only use Aspect de la meute if you’re confident there are no enemies around. It’s hard to help dazed players.  
  11. Players using persistent targeting (UI option) will not untarget you when you use  Feindre la mort.


1. Picking a race for PvP

Unlike PvE, picking a race for PvP is a matter of preference. Every race has its strength for Hunter.

Horde PvP : Tauren

Choc martial: 2 second stun, great against melee enemies.
Endurance : More Health, better survivability! 


Although you can see them coming from far away, it’s not necessarily the most popular race choice for PvP Hunters. Taurens are quite sturdy however with their 5% more health and their Warstomp to get out of hairy situations.

Horde PvP : Orc

Fureur sanguinaire - Burst DPS ability that stacks with other active items (trinkets, potions…)
Solidité – Very good in PvP. Resisting a stun can turn the tide of a fight. 


The most played race because of its DPS burst and resistance against stuns. Their pets also deal 5% more damage.

Horde PvP : Troll

Berserker : Powerful racial ability in PvP.
Régénération : Allows you to regenerate some Health during fights.
Spécialisation Arc : Very interesting passive that increases your hit chance and makes your attack less likely to be dodged / parried / blocked.


The ultimate hunter race, with a nice Health regeneration ability, and berserking is very nice against casters.

Alliance PvP : Dwarf

Forme de pierre : Use whenever you’re in trouble.
Spécialisation Armes à feu : Very interesting passive that increases your hit chance and makes your attack less likely to be dodged / parried / blocked.


As a proven mountaineer, the dwarf is more resistant to frost damage and can get out of dangerous spots with Stoneform, allowing you to get rid of pesky bleeds and poison effects (sup rogues & warriors?).

Alliance PvP : Night Elf

Rapidité: +1% dodge: We’ll take it!
Camouflage dans l'ombre : To avoid ganks and regenerate while stealthed.  
Night elves have the highest base agility in the game : agility being the best stat for DPS.


Night Elves can hide in stealth, waiting for the right moment to attack a lone or weakened target. They also get a nice dodge bonus which will probably save you from death a few times as well as a bit of nature resistance that comes in handy against Druids.

2. The best PvP Specs

Hunter in Classic WoW isn’t about subtlety, it’s about dealing damage and hindering your enemies’ movement. Beast Mastery is preferred for leveling, Precision increases your Hunter’s own damage, making it less dependent on his loyal pet. Survival, finally, makes you more resilient and gives you better crowd control options. All three specs are viable, let’s check them out. endurance au combat et joue sur le contrôle des ennemis. Les trois sont viables : petit tour d’horizon.

2.1. Beast Mastery Spec 31/20/0
Beast mastery
Improved Aspect of the Hawk

Improved Aspect of the Hawk

/

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Endurance Training

/

Increases the Health of your pets by 3%.

Increases the Health of your pets by 3%.

Next level:

Increases the Health of your pets by 6%.

Increases the Health of your pets by 6%.

Next level:

Increases the Health of your pets by 9%.

Increases the Health of your pets by 9%.

Next level:

Increases the Health of your pets by 12%.

Increases the Health of your pets by 12%.

Next level:

Increases the Health of your pets by 15%.

Increases the Health of your pets by 15%.

Improved Eyes of the Beast

Improved Eyes of the Beast

/

Increases the duration of your Eyes of the Beast by 30 sec.

Increases the duration of your Eyes of the Beast by 30 sec.

Next level:

Increases the duration of your Eyes of the Beast by 60 sec.

Increases the duration of your Eyes of the Beast by 60 sec.

Improved Aspect of the Monkey

Improved Aspect of the Monkey

/

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Thick Hide

Thick Hide

/

Increases the Armor rating of your pets by 10%.

Increases the Armor rating of your pets by 10%.

Next level:

Increases the Armor rating of your pets by 20%.

Increases the Armor rating of your pets by 20%.

Next level:

Increases the Armor rating of your pets by 30%.

Increases the Armor rating of your pets by 30%.

Improved Revive Pet

Improved Revive Pet

/

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Next level:

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Pathfinding

Pathfinding

/

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Next level:

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Bestial Swiftness

Bestial Swiftness

/

Increases the outdoor movement speed of your pets by 30%.

Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Unleashed Fury

/

Increases the damage done by your pets by 4%.

Increases the damage done by your pets by 4%.

Next level:

Increases the damage done by your pets by 8%.

Increases the damage done by your pets by 8%.

Next level:

Increases the damage done by your pets by 12%.

Increases the damage done by your pets by 12%.

Next level:

Increases the damage done by your pets by 16%.

Increases the damage done by your pets by 16%.

Next level:

Increases the damage done by your pets by 20%.

Increases the damage done by your pets by 20%.

Improved Mend Pet

Improved Mend Pet

/

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Next level:

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Ferocity

/

Increases the critical strike chance of your pets by 3%.

Increases the critical strike chance of your pets by 3%.

Next level:

Increases the critical strike chance of your pets by 6%.

Increases the critical strike chance of your pets by 6%.

Next level:

Increases the critical strike chance of your pets by 9%.

Increases the critical strike chance of your pets by 9%.

Next level:

Increases the critical strike chance of your pets by 12%.

Increases the critical strike chance of your pets by 12%.

Next level:

Increases the critical strike chance of your pets by 15%.

Increases the critical strike chance of your pets by 15%.

Spirit Bond

Spirit Bond

/

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Next level:

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation

Intimidation

/

8% of base Mana
100 yd range
Instant
1 min cooldown

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Bestial Discipline

/

Increases the Focus regeneration of your pets by 10%.

Increases the Focus regeneration of your pets by 10%.

Next level:

Increases the Focus regeneration of your pets by 20%.

Increases the Focus regeneration of your pets by 20%.

Frenzy

Frenzy

/

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Bestial Wrath

/

12% of base Mana
100 yd range
Instant
2 min cooldown

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship
Improved Concussive Shot

Improved Concussive Shot

/

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Efficiency

Efficiency

/

Reduces the Mana cost of your Shots and Stings by 2%.

Reduces the Mana cost of your Shots and Stings by 2%.

Next level:

Reduces the Mana cost of your Shots and Stings by 4%.

Reduces the Mana cost of your Shots and Stings by 4%.

Next level:

Reduces the Mana cost of your Shots and Stings by 6%.

Reduces the Mana cost of your Shots and Stings by 6%.

Next level:

Reduces the Mana cost of your Shots and Stings by 8%.

Reduces the Mana cost of your Shots and Stings by 8%.

Next level:

Reduces the Mana cost of your Shots and Stings by 10%.

Reduces the Mana cost of your Shots and Stings by 10%.

Improved Hunter's Mark

Improved Hunter's Mark

/

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Lethal Shots

Lethal Shots

/

Increases your critical strike chance with ranged weapons by 1%.

Increases your critical strike chance with ranged weapons by 1%.

Next level:

Increases your critical strike chance with ranged weapons by 2%.

Increases your critical strike chance with ranged weapons by 2%.

Next level:

Increases your critical strike chance with ranged weapons by 3%.

Increases your critical strike chance with ranged weapons by 3%.

Next level:

Increases your critical strike chance with ranged weapons by 4%.

Increases your critical strike chance with ranged weapons by 4%.

Next level:

Increases your critical strike chance with ranged weapons by 5%.

Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot

Aimed Shot

/

75 Mana
8 - 35 yd range
3 sec cast
6 sec cooldown

An aimed shot that increases ranged damage by 70.

An aimed shot that increases ranged damage by 70.

Improved Arcane Shot

Improved Arcane Shot

/

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 1 sec.

Reduces the cooldown of your Arcane Shot by 1 sec.

Hawk Eye

Hawk Eye

/

Increases the range of your ranged weapons by 2 yards.

Increases the range of your ranged weapons by 2 yards.

Next level:

Increases the range of your ranged weapons by 4 yards.

Increases the range of your ranged weapons by 4 yards.

Next level:

Increases the range of your ranged weapons by 6 yards.

Increases the range of your ranged weapons by 6 yards.

Improved Serpent Sting

Improved Serpent Sting

/

Increases the damage done by your Serpent Sting by 2%.

Increases the damage done by your Serpent Sting by 2%.

Next level:

Increases the damage done by your Serpent Sting by 4%.

Increases the damage done by your Serpent Sting by 4%.

Next level:

Increases the damage done by your Serpent Sting by 6%.

Increases the damage done by your Serpent Sting by 6%.

Next level:

Increases the damage done by your Serpent Sting by 8%.

Increases the damage done by your Serpent Sting by 8%.

Next level:

Increases the damage done by your Serpent Sting by 10%.

Increases the damage done by your Serpent Sting by 10%.

Mortal Shots

Mortal Shots

/

Increases your ranged weapon critical strike damage bonus by 6%.

Increases your ranged weapon critical strike damage bonus by 6%.

Next level:

Increases your ranged weapon critical strike damage bonus by 12%.

Increases your ranged weapon critical strike damage bonus by 12%.

Next level:

Increases your ranged weapon critical strike damage bonus by 18%.

Increases your ranged weapon critical strike damage bonus by 18%.

Next level:

Increases your ranged weapon critical strike damage bonus by 24%.

Increases your ranged weapon critical strike damage bonus by 24%.

Next level:

Increases your ranged weapon critical strike damage bonus by 30%.

Increases your ranged weapon critical strike damage bonus by 30%.

Scatter Shot

Scatter Shot

/

8% of base Mana
15 yd range
30 sec cooldown

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage

Barrage

/

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Improved Scorpid Sting

Improved Scorpid Sting

/

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Ranged Weapon Specialization

Ranged Weapon Specialization

/

Increases the damage you deal with ranged weapons by 1%.

Increases the damage you deal with ranged weapons by 1%.

Next level:

Increases the damage you deal with ranged weapons by 2%.

Increases the damage you deal with ranged weapons by 2%.

Next level:

Increases the damage you deal with ranged weapons by 3%.

Increases the damage you deal with ranged weapons by 3%.

Next level:

Increases the damage you deal with ranged weapons by 4%.

Increases the damage you deal with ranged weapons by 4%.

Next level:

Increases the damage you deal with ranged weapons by 5%.

Increases the damage you deal with ranged weapons by 5%.

Trueshot Aura

Trueshot Aura

/

325 Mana
Instant

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Survival
Monster Slaying

Monster Slaying

/

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Humanoid Slaying

Humanoid Slaying

/

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Next level:

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Next level:

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Entrapment

Entrapment

/

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Savage Strikes

/

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Next level:

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Improved Wing Clip

Improved Wing Clip

/

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Clever Traps

/

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Next level:

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Survivalist

Survivalist

/

Increases total health by 2%.

Increases total health by 2%.

Next level:

Increases total health by 4%.

Increases total health by 4%.

Next level:

Increases total health by 6%.

Increases total health by 6%.

Next level:

Increases total health by 8%.

Increases total health by 8%.

Next level:

Increases total health by 10%.

Increases total health by 10%.

Deterrence

Deterrence

/

Instant
5 min cooldown

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Trap Mastery

Trap Mastery

/

Decreases the chance enemies will resist trap effects by 5%.

Decreases the chance enemies will resist trap effects by 5%.

Next level:

Decreases the chance enemies will resist trap effects by 10%.

Decreases the chance enemies will resist trap effects by 10%.

Surefooted

Surefooted

/

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Next level:

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Next level:

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Improved Feign Death

Improved Feign Death

/

Reduces the chance your Feign Death ability will be resisted by 2%.

Reduces the chance your Feign Death ability will be resisted by 2%.

Next level:

Reduces the chance your Feign Death ability will be resisted by 4%.

Reduces the chance your Feign Death ability will be resisted by 4%.

Killer Instinct

Killer Instinct

/

Increases your critical strike chance with all attacks by 1%.

Increases your critical strike chance with all attacks by 1%.

Next level:

Increases your critical strike chance with all attacks by 2%.

Increases your critical strike chance with all attacks by 2%.

Next level:

Increases your critical strike chance with all attacks by 3%.

Increases your critical strike chance with all attacks by 3%.

Counterattack

Counterattack

/

45 Mana
5 yd range
Instant
5 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Lightning Reflexes

Lightning Reflexes

/

Increases your Agility by 3%.

Increases your Agility by 3%.

Next level:

Increases your Agility by 6%.

Increases your Agility by 6%.

Next level:

Increases your Agility by 9%.

Increases your Agility by 9%.

Next level:

Increases your Agility by 12%.

Increases your Agility by 12%.

Next level:

Increases your Agility by 15%.

Increases your Agility by 15%.

Wyvern Sting

Wyvern Sting

/

115 Mana
8 - 35 yd range
Instant
2 min cooldown

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Hunter
0 / 0 / 0
Level required: -

This build mainly relies on using Courroux bestial, to burst down an isolated enemy or weaken an important target (like flag holders in Warsong Gulch). This build requires an active pet, so be wary it doesn’t die, as you’re both fairly fragile, despite your mail armor.

2.2. Precision Spec 0/31/20

Beast mastery
Improved Aspect of the Hawk

Improved Aspect of the Hawk

/

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Endurance Training

/

Increases the Health of your pets by 3%.

Increases the Health of your pets by 3%.

Next level:

Increases the Health of your pets by 6%.

Increases the Health of your pets by 6%.

Next level:

Increases the Health of your pets by 9%.

Increases the Health of your pets by 9%.

Next level:

Increases the Health of your pets by 12%.

Increases the Health of your pets by 12%.

Next level:

Increases the Health of your pets by 15%.

Increases the Health of your pets by 15%.

Improved Eyes of the Beast

Improved Eyes of the Beast

/

Increases the duration of your Eyes of the Beast by 30 sec.

Increases the duration of your Eyes of the Beast by 30 sec.

Next level:

Increases the duration of your Eyes of the Beast by 60 sec.

Increases the duration of your Eyes of the Beast by 60 sec.

Improved Aspect of the Monkey

Improved Aspect of the Monkey

/

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Thick Hide

Thick Hide

/

Increases the Armor rating of your pets by 10%.

Increases the Armor rating of your pets by 10%.

Next level:

Increases the Armor rating of your pets by 20%.

Increases the Armor rating of your pets by 20%.

Next level:

Increases the Armor rating of your pets by 30%.

Increases the Armor rating of your pets by 30%.

Improved Revive Pet

Improved Revive Pet

/

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Next level:

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Pathfinding

Pathfinding

/

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Next level:

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Bestial Swiftness

Bestial Swiftness

/

Increases the outdoor movement speed of your pets by 30%.

Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Unleashed Fury

/

Increases the damage done by your pets by 4%.

Increases the damage done by your pets by 4%.

Next level:

Increases the damage done by your pets by 8%.

Increases the damage done by your pets by 8%.

Next level:

Increases the damage done by your pets by 12%.

Increases the damage done by your pets by 12%.

Next level:

Increases the damage done by your pets by 16%.

Increases the damage done by your pets by 16%.

Next level:

Increases the damage done by your pets by 20%.

Increases the damage done by your pets by 20%.

Improved Mend Pet

Improved Mend Pet

/

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Next level:

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Ferocity

/

Increases the critical strike chance of your pets by 3%.

Increases the critical strike chance of your pets by 3%.

Next level:

Increases the critical strike chance of your pets by 6%.

Increases the critical strike chance of your pets by 6%.

Next level:

Increases the critical strike chance of your pets by 9%.

Increases the critical strike chance of your pets by 9%.

Next level:

Increases the critical strike chance of your pets by 12%.

Increases the critical strike chance of your pets by 12%.

Next level:

Increases the critical strike chance of your pets by 15%.

Increases the critical strike chance of your pets by 15%.

Spirit Bond

Spirit Bond

/

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Next level:

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation

Intimidation

/

8% of base Mana
100 yd range
Instant
1 min cooldown

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Bestial Discipline

/

Increases the Focus regeneration of your pets by 10%.

Increases the Focus regeneration of your pets by 10%.

Next level:

Increases the Focus regeneration of your pets by 20%.

Increases the Focus regeneration of your pets by 20%.

Frenzy

Frenzy

/

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Bestial Wrath

/

12% of base Mana
100 yd range
Instant
2 min cooldown

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship
Improved Concussive Shot

Improved Concussive Shot

/

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Efficiency

Efficiency

/

Reduces the Mana cost of your Shots and Stings by 2%.

Reduces the Mana cost of your Shots and Stings by 2%.

Next level:

Reduces the Mana cost of your Shots and Stings by 4%.

Reduces the Mana cost of your Shots and Stings by 4%.

Next level:

Reduces the Mana cost of your Shots and Stings by 6%.

Reduces the Mana cost of your Shots and Stings by 6%.

Next level:

Reduces the Mana cost of your Shots and Stings by 8%.

Reduces the Mana cost of your Shots and Stings by 8%.

Next level:

Reduces the Mana cost of your Shots and Stings by 10%.

Reduces the Mana cost of your Shots and Stings by 10%.

Improved Hunter's Mark

Improved Hunter's Mark

/

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Lethal Shots

Lethal Shots

/

Increases your critical strike chance with ranged weapons by 1%.

Increases your critical strike chance with ranged weapons by 1%.

Next level:

Increases your critical strike chance with ranged weapons by 2%.

Increases your critical strike chance with ranged weapons by 2%.

Next level:

Increases your critical strike chance with ranged weapons by 3%.

Increases your critical strike chance with ranged weapons by 3%.

Next level:

Increases your critical strike chance with ranged weapons by 4%.

Increases your critical strike chance with ranged weapons by 4%.

Next level:

Increases your critical strike chance with ranged weapons by 5%.

Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot

Aimed Shot

/

75 Mana
8 - 35 yd range
3 sec cast
6 sec cooldown

An aimed shot that increases ranged damage by 70.

An aimed shot that increases ranged damage by 70.

Improved Arcane Shot

Improved Arcane Shot

/

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 1 sec.

Reduces the cooldown of your Arcane Shot by 1 sec.

Hawk Eye

Hawk Eye

/

Increases the range of your ranged weapons by 2 yards.

Increases the range of your ranged weapons by 2 yards.

Next level:

Increases the range of your ranged weapons by 4 yards.

Increases the range of your ranged weapons by 4 yards.

Next level:

Increases the range of your ranged weapons by 6 yards.

Increases the range of your ranged weapons by 6 yards.

Improved Serpent Sting

Improved Serpent Sting

/

Increases the damage done by your Serpent Sting by 2%.

Increases the damage done by your Serpent Sting by 2%.

Next level:

Increases the damage done by your Serpent Sting by 4%.

Increases the damage done by your Serpent Sting by 4%.

Next level:

Increases the damage done by your Serpent Sting by 6%.

Increases the damage done by your Serpent Sting by 6%.

Next level:

Increases the damage done by your Serpent Sting by 8%.

Increases the damage done by your Serpent Sting by 8%.

Next level:

Increases the damage done by your Serpent Sting by 10%.

Increases the damage done by your Serpent Sting by 10%.

Mortal Shots

Mortal Shots

/

Increases your ranged weapon critical strike damage bonus by 6%.

Increases your ranged weapon critical strike damage bonus by 6%.

Next level:

Increases your ranged weapon critical strike damage bonus by 12%.

Increases your ranged weapon critical strike damage bonus by 12%.

Next level:

Increases your ranged weapon critical strike damage bonus by 18%.

Increases your ranged weapon critical strike damage bonus by 18%.

Next level:

Increases your ranged weapon critical strike damage bonus by 24%.

Increases your ranged weapon critical strike damage bonus by 24%.

Next level:

Increases your ranged weapon critical strike damage bonus by 30%.

Increases your ranged weapon critical strike damage bonus by 30%.

Scatter Shot

Scatter Shot

/

8% of base Mana
15 yd range
30 sec cooldown

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage

Barrage

/

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Improved Scorpid Sting

Improved Scorpid Sting

/

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Ranged Weapon Specialization

Ranged Weapon Specialization

/

Increases the damage you deal with ranged weapons by 1%.

Increases the damage you deal with ranged weapons by 1%.

Next level:

Increases the damage you deal with ranged weapons by 2%.

Increases the damage you deal with ranged weapons by 2%.

Next level:

Increases the damage you deal with ranged weapons by 3%.

Increases the damage you deal with ranged weapons by 3%.

Next level:

Increases the damage you deal with ranged weapons by 4%.

Increases the damage you deal with ranged weapons by 4%.

Next level:

Increases the damage you deal with ranged weapons by 5%.

Increases the damage you deal with ranged weapons by 5%.

Trueshot Aura

Trueshot Aura

/

325 Mana
Instant

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Survival
Monster Slaying

Monster Slaying

/

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Humanoid Slaying

Humanoid Slaying

/

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Next level:

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Next level:

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Entrapment

Entrapment

/

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Savage Strikes

/

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Next level:

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Improved Wing Clip

Improved Wing Clip

/

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Clever Traps

/

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Next level:

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Survivalist

Survivalist

/

Increases total health by 2%.

Increases total health by 2%.

Next level:

Increases total health by 4%.

Increases total health by 4%.

Next level:

Increases total health by 6%.

Increases total health by 6%.

Next level:

Increases total health by 8%.

Increases total health by 8%.

Next level:

Increases total health by 10%.

Increases total health by 10%.

Deterrence

Deterrence

/

Instant
5 min cooldown

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Trap Mastery

Trap Mastery

/

Decreases the chance enemies will resist trap effects by 5%.

Decreases the chance enemies will resist trap effects by 5%.

Next level:

Decreases the chance enemies will resist trap effects by 10%.

Decreases the chance enemies will resist trap effects by 10%.

Surefooted

Surefooted

/

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Next level:

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Next level:

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Improved Feign Death

Improved Feign Death

/

Reduces the chance your Feign Death ability will be resisted by 2%.

Reduces the chance your Feign Death ability will be resisted by 2%.

Next level:

Reduces the chance your Feign Death ability will be resisted by 4%.

Reduces the chance your Feign Death ability will be resisted by 4%.

Killer Instinct

Killer Instinct

/

Increases your critical strike chance with all attacks by 1%.

Increases your critical strike chance with all attacks by 1%.

Next level:

Increases your critical strike chance with all attacks by 2%.

Increases your critical strike chance with all attacks by 2%.

Next level:

Increases your critical strike chance with all attacks by 3%.

Increases your critical strike chance with all attacks by 3%.

Counterattack

Counterattack

/

45 Mana
5 yd range
Instant
5 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Lightning Reflexes

Lightning Reflexes

/

Increases your Agility by 3%.

Increases your Agility by 3%.

Next level:

Increases your Agility by 6%.

Increases your Agility by 6%.

Next level:

Increases your Agility by 9%.

Increases your Agility by 9%.

Next level:

Increases your Agility by 12%.

Increases your Agility by 12%.

Next level:

Increases your Agility by 15%.

Increases your Agility by 15%.

Wyvern Sting

Wyvern Sting

/

115 Mana
8 - 35 yd range
Instant
2 min cooldown

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Hunter
0 / 0 / 0
Level required: -

More of a glasscannon spec, Precision has no burst and is terrible in melee. This spec deals consistent damage and a strong ability to get out of melee engagements: Flèche de dispersion.

2.3. Survival Spec 0/21/30

Beast mastery
Improved Aspect of the Hawk

Improved Aspect of the Hawk

/

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Endurance Training

/

Increases the Health of your pets by 3%.

Increases the Health of your pets by 3%.

Next level:

Increases the Health of your pets by 6%.

Increases the Health of your pets by 6%.

Next level:

Increases the Health of your pets by 9%.

Increases the Health of your pets by 9%.

Next level:

Increases the Health of your pets by 12%.

Increases the Health of your pets by 12%.

Next level:

Increases the Health of your pets by 15%.

Increases the Health of your pets by 15%.

Improved Eyes of the Beast

Improved Eyes of the Beast

/

Increases the duration of your Eyes of the Beast by 30 sec.

Increases the duration of your Eyes of the Beast by 30 sec.

Next level:

Increases the duration of your Eyes of the Beast by 60 sec.

Increases the duration of your Eyes of the Beast by 60 sec.

Improved Aspect of the Monkey

Improved Aspect of the Monkey

/

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Thick Hide

Thick Hide

/

Increases the Armor rating of your pets by 10%.

Increases the Armor rating of your pets by 10%.

Next level:

Increases the Armor rating of your pets by 20%.

Increases the Armor rating of your pets by 20%.

Next level:

Increases the Armor rating of your pets by 30%.

Increases the Armor rating of your pets by 30%.

Improved Revive Pet

Improved Revive Pet

/

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Next level:

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Pathfinding

Pathfinding

/

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Next level:

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Bestial Swiftness

Bestial Swiftness

/

Increases the outdoor movement speed of your pets by 30%.

Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Unleashed Fury

/

Increases the damage done by your pets by 4%.

Increases the damage done by your pets by 4%.

Next level:

Increases the damage done by your pets by 8%.

Increases the damage done by your pets by 8%.

Next level:

Increases the damage done by your pets by 12%.

Increases the damage done by your pets by 12%.

Next level:

Increases the damage done by your pets by 16%.

Increases the damage done by your pets by 16%.

Next level:

Increases the damage done by your pets by 20%.

Increases the damage done by your pets by 20%.

Improved Mend Pet

Improved Mend Pet

/

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Next level:

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Ferocity

/

Increases the critical strike chance of your pets by 3%.

Increases the critical strike chance of your pets by 3%.

Next level:

Increases the critical strike chance of your pets by 6%.

Increases the critical strike chance of your pets by 6%.

Next level:

Increases the critical strike chance of your pets by 9%.

Increases the critical strike chance of your pets by 9%.

Next level:

Increases the critical strike chance of your pets by 12%.

Increases the critical strike chance of your pets by 12%.

Next level:

Increases the critical strike chance of your pets by 15%.

Increases the critical strike chance of your pets by 15%.

Spirit Bond

Spirit Bond

/

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Next level:

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation

Intimidation

/

8% of base Mana
100 yd range
Instant
1 min cooldown

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Bestial Discipline

/

Increases the Focus regeneration of your pets by 10%.

Increases the Focus regeneration of your pets by 10%.

Next level:

Increases the Focus regeneration of your pets by 20%.

Increases the Focus regeneration of your pets by 20%.

Frenzy

Frenzy

/

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Bestial Wrath

/

12% of base Mana
100 yd range
Instant
2 min cooldown

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship
Improved Concussive Shot

Improved Concussive Shot

/

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Efficiency

Efficiency

/

Reduces the Mana cost of your Shots and Stings by 2%.

Reduces the Mana cost of your Shots and Stings by 2%.

Next level:

Reduces the Mana cost of your Shots and Stings by 4%.

Reduces the Mana cost of your Shots and Stings by 4%.

Next level:

Reduces the Mana cost of your Shots and Stings by 6%.

Reduces the Mana cost of your Shots and Stings by 6%.

Next level:

Reduces the Mana cost of your Shots and Stings by 8%.

Reduces the Mana cost of your Shots and Stings by 8%.

Next level:

Reduces the Mana cost of your Shots and Stings by 10%.

Reduces the Mana cost of your Shots and Stings by 10%.

Improved Hunter's Mark

Improved Hunter's Mark

/

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Lethal Shots

Lethal Shots

/

Increases your critical strike chance with ranged weapons by 1%.

Increases your critical strike chance with ranged weapons by 1%.

Next level:

Increases your critical strike chance with ranged weapons by 2%.

Increases your critical strike chance with ranged weapons by 2%.

Next level:

Increases your critical strike chance with ranged weapons by 3%.

Increases your critical strike chance with ranged weapons by 3%.

Next level:

Increases your critical strike chance with ranged weapons by 4%.

Increases your critical strike chance with ranged weapons by 4%.

Next level:

Increases your critical strike chance with ranged weapons by 5%.

Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot

Aimed Shot

/

75 Mana
8 - 35 yd range
3 sec cast
6 sec cooldown

An aimed shot that increases ranged damage by 70.

An aimed shot that increases ranged damage by 70.

Improved Arcane Shot

Improved Arcane Shot

/

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 1 sec.

Reduces the cooldown of your Arcane Shot by 1 sec.

Hawk Eye

Hawk Eye

/

Increases the range of your ranged weapons by 2 yards.

Increases the range of your ranged weapons by 2 yards.

Next level:

Increases the range of your ranged weapons by 4 yards.

Increases the range of your ranged weapons by 4 yards.

Next level:

Increases the range of your ranged weapons by 6 yards.

Increases the range of your ranged weapons by 6 yards.

Improved Serpent Sting

Improved Serpent Sting

/

Increases the damage done by your Serpent Sting by 2%.

Increases the damage done by your Serpent Sting by 2%.

Next level:

Increases the damage done by your Serpent Sting by 4%.

Increases the damage done by your Serpent Sting by 4%.

Next level:

Increases the damage done by your Serpent Sting by 6%.

Increases the damage done by your Serpent Sting by 6%.

Next level:

Increases the damage done by your Serpent Sting by 8%.

Increases the damage done by your Serpent Sting by 8%.

Next level:

Increases the damage done by your Serpent Sting by 10%.

Increases the damage done by your Serpent Sting by 10%.

Mortal Shots

Mortal Shots

/

Increases your ranged weapon critical strike damage bonus by 6%.

Increases your ranged weapon critical strike damage bonus by 6%.

Next level:

Increases your ranged weapon critical strike damage bonus by 12%.

Increases your ranged weapon critical strike damage bonus by 12%.

Next level:

Increases your ranged weapon critical strike damage bonus by 18%.

Increases your ranged weapon critical strike damage bonus by 18%.

Next level:

Increases your ranged weapon critical strike damage bonus by 24%.

Increases your ranged weapon critical strike damage bonus by 24%.

Next level:

Increases your ranged weapon critical strike damage bonus by 30%.

Increases your ranged weapon critical strike damage bonus by 30%.

Scatter Shot

Scatter Shot

/

8% of base Mana
15 yd range
30 sec cooldown

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage

Barrage

/

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Improved Scorpid Sting

Improved Scorpid Sting

/

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Ranged Weapon Specialization

Ranged Weapon Specialization

/

Increases the damage you deal with ranged weapons by 1%.

Increases the damage you deal with ranged weapons by 1%.

Next level:

Increases the damage you deal with ranged weapons by 2%.

Increases the damage you deal with ranged weapons by 2%.

Next level:

Increases the damage you deal with ranged weapons by 3%.

Increases the damage you deal with ranged weapons by 3%.

Next level:

Increases the damage you deal with ranged weapons by 4%.

Increases the damage you deal with ranged weapons by 4%.

Next level:

Increases the damage you deal with ranged weapons by 5%.

Increases the damage you deal with ranged weapons by 5%.

Trueshot Aura

Trueshot Aura

/

325 Mana
Instant

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Survival
Monster Slaying

Monster Slaying

/

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Humanoid Slaying

Humanoid Slaying

/

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Next level:

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Next level:

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Entrapment

Entrapment

/

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Savage Strikes

/

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Next level:

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Improved Wing Clip

Improved Wing Clip

/

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Clever Traps

/

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Next level:

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Survivalist

Survivalist

/

Increases total health by 2%.

Increases total health by 2%.

Next level:

Increases total health by 4%.

Increases total health by 4%.

Next level:

Increases total health by 6%.

Increases total health by 6%.

Next level:

Increases total health by 8%.

Increases total health by 8%.

Next level:

Increases total health by 10%.

Increases total health by 10%.

Deterrence

Deterrence

/

Instant
5 min cooldown

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Trap Mastery

Trap Mastery

/

Decreases the chance enemies will resist trap effects by 5%.

Decreases the chance enemies will resist trap effects by 5%.

Next level:

Decreases the chance enemies will resist trap effects by 10%.

Decreases the chance enemies will resist trap effects by 10%.

Surefooted

Surefooted

/

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Next level:

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Next level:

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Improved Feign Death

Improved Feign Death

/

Reduces the chance your Feign Death ability will be resisted by 2%.

Reduces the chance your Feign Death ability will be resisted by 2%.

Next level:

Reduces the chance your Feign Death ability will be resisted by 4%.

Reduces the chance your Feign Death ability will be resisted by 4%.

Killer Instinct

Killer Instinct

/

Increases your critical strike chance with all attacks by 1%.

Increases your critical strike chance with all attacks by 1%.

Next level:

Increases your critical strike chance with all attacks by 2%.

Increases your critical strike chance with all attacks by 2%.

Next level:

Increases your critical strike chance with all attacks by 3%.

Increases your critical strike chance with all attacks by 3%.

Counterattack

Counterattack

/

45 Mana
5 yd range
Instant
5 sec cooldown

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Lightning Reflexes

Lightning Reflexes

/

Increases your Agility by 3%.

Increases your Agility by 3%.

Next level:

Increases your Agility by 6%.

Increases your Agility by 6%.

Next level:

Increases your Agility by 9%.

Increases your Agility by 9%.

Next level:

Increases your Agility by 12%.

Increases your Agility by 12%.

Next level:

Increases your Agility by 15%.

Increases your Agility by 15%.

Wyvern Sting

Wyvern Sting

/

115 Mana
8 - 35 yd range
Instant
2 min cooldown

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Hunter
0 / 0 / 0
Level required: -

Survival has always been the most optimized spec for PvP: Health, critical strike chance, better melee capabilities and a good agility boost (increasing your attack power & dodge). Survival Hunters also have Dissuasion, which will piss off melee classes and allow you to survive until a healer or another ally shows up to help you.

3. Your pet

Not unlike Warlocks, Hunters’ pets are a part of them. They’re not cosmetic pets to show the community you like cute animals. Each species has its own abilities that can help you in combat. Here are a couple examples of powerful pets:

  • The Sanglier is very strong in PvP thanks to its Charge. It deals additional damage and prevents enemy movement, which is useful for hunting down players.
  • The Félin has Rôder and Célérité, making him very good at engaging from stealth. He can also scout the enemy base, allowing you to gather information with Oeil de la bête before launching the assault.
Usually, you will want send your pet to maul an enemy caster: mage, warlocks and priests especially. Pets with high attack speed are especially useful against these classes. There is a guide dedicated to pets with more details and information on every tamable species with their pros & cons.
Chasseur PvP Wow Classic

4. To melee or not to melee?

Hunters are first and foremost a ranged DPS class. You want to avoid melee combat, it’s not their strength. However, with adequate skill and good gear, you can have fun poking at isolated enemies’ heads with your two-handed melee weapon

Getting out of melee as a Hunter

Aspect du singe and Dissuasion should be used often in order to survive and delay. As soon as you can, try using Flèche de dispersion or Feindre la mort + Piège givrant.

If feigning death like a soccer player isn’t enough, or your enemy won’t walk into your traps, try using Contre-attaque and Coupure d'ailes to get out of melee range. Move through the enemy player and turn around rather than walk backwards!

Don’t forget that melee abilities have a higher range than you might think. Don’t try running away if you get slowed, it would backfire.

Going into melee

If your goal is humiliating your enemy with your two-handed sword or axe, cast Piqûre de scorpide, use Aspect du singe and Dissuasion to avoid damage (these abilities don’t make you invincible so take care).

To deal damage, spam Attaque du raptor and Morsure de la mangouste and…that’s it. You’re not a melee class so you don’t have that many melee abilities! That being said, Contre-attaque and Flèche de dispersion will help you either deal damage or clear the way so you can use Feindre la mort along with Piège d'Immolation or Piège explosif in order to deal even more damage.

5. Ganking (a most noble activity)

Hunters are THE ganking class, a guilty pleasure for PvP fans. “Your freedom starts where mine begins” they say, but what about my freedom to enjoy my guilty pleasure? Anyway, Hunters in Classic WoW have all the tools they need to hunt down players:

  • Pistage des humanoïdes – so you can see where your target is resurrecting and to kill him before he can regenerate Health. Also lets you spot possible enemy reinforcements, letting you fall back, or track isolated targets.
  • Aspect de la bête – to escape from enemy hunters and vanish from their radars.
  • Le familier – pour empêcher la phase de regen est contrecarrer les sorts des magiciens ennemis.
  • Aspect de la meute – so you can run fast toward a player, or run away if things get hairy.
  • Visée – a good ability to use on a busy player who will not see it coming.
  • Piège givrant – ideal to run away or preventing your prey from fleeing. Gives you enough time to cast an Aimed Shot between the eyes. pour fuir ou empêcher la cible de fuir, de quoi laisser assez de temps pour lancer une petit Visée entre les deux yeux.
With so many possibilities, you’re only limited by how sadistic you are

6. Items and consumables :

For Fair Play reasons, you shouldn’t use potions and consumables in duels. They’re very powerful items and can completely turn the tide of a fight.

Potions:

Consumables:

Items: 

7. Dueling as a Hunter:

Whether in Battlegrounds, World PvP or in front of Orgrimmar / Stormwind, 1v1 fights are commonplace.

This isn’t PvE, every fight is unique and how they end will mainly depend on reflexes and mechanical skill more than raw damage. 

Note that we never Piqûre de wyverne on purpose: it is only usable when out of combat and stuns a target for 12 seconds. You can use it but it’s used more to isolate a target than to kill it. Your call!
Against Hunters:

Empty their mana with Morsure de vipère. Try trapping and kiting their pet while keeping yours on the target and dodge traps. If the trap doesn’t work, try scaring him away. Other than that, Trap + Aimed Shot, usually the first hunter to get trapped loses.

Against Shamans :

No matter the spec, drain their mana with Morsure de vipère and kite them (run around them without allowing them to end in your dead zone). If they purge the drain, use a rank 1 drain so they waste mana dispelling it. Be careful not to get hit  by Chaîne d'éclairs (it hurts) and focus on killing their totems.

Against Warlocks:

It all depends on which demon he summoned.

  • Diablotin : Very squishy, kill him immediately before focusing on the warlock.  
  • Invocation d'un marcheur du Vide : the main issue here is that the warlock will sacrifice him to gain a 2000 damage shield. You want to force him to use it as soon as possible, then trap him and wait for the shield to go away before finishing him off.
  • Succube : Kill her immediately so you don’t get seduced. If you do, you’re probably screwed and the warlocks’ DoTs will be your end.
  • Invocation d'un chasseur corrompu : Not much trouble for hunters, focus on the warlock instead.
  • Inferno : very rare, but if you do see one, focus down the warlock.  

No matter what, have your pet harass the warlock himself so he can’t cast freely. Drain their mana with Morsure de vipère and use Piège givrant if your Health starts dropping uncomfortably low so you can bandage and rejoin the fight with a nice Visée.

Against Druids:

Same as Priests. Careful not to get rooted by Sarments. Good Druid players will use it to get into your dead zone. If they’re using bear or cat form, they count as beasts, meaning you can use Effrayer une bête and detect them with Pistage des bêtes.

Against Warriors:

Fairly simple, try to always keep a Piège givrant between the two of you. He’ll try to charge you and slow you down with Brise-genou (which is a big problem). If you’re too far from your Piège givrant, try a bold play: charge him and go through him Coupure d'ailes so you can then kite him. That should surprise him and might help you win the fight! Warriors have limited mobility and are essentially useless at range, so you should try to kite him at max range. Not very fair but the end justifies the means. 

Against Mages :

Raw damage duel. Try to catch them in Piège givrant and use the Visée + Flèches multiples combo. Stay close to the ice cube so you can immediately use Flèche de dispersion and repeat the combo. Try using Feindre la mort when they’re casting Métamorphose and don’t stay too far away. You want to be between 8 and 15m during the fight.

Against Paladins:

Fairly similar to dealing with shamans. If they use Bénédiction de protection, heal yourself with Bandage épais en étoffe runique. Once out of mana, all they can do is Imposition des mains.

Against Priests:

Simple on paper but hard in practice: be relentless and deal constant damage, while keeping your cooldowns for when their Health falls below 70%. Don’t forget to drain their mana with Morsure de vipère.

Against Rogues:

These duels can take a while to begin because the rogue is going to try to get behind you and engage you from the shadows. If you can prevent that, you’ll be in good shape: Use Pistage des humanoïdes and Pistage des camouflés to detect him, place a  Piège givrant and run around it, transform the battleground into a nightclub with   Fusée éclairante and Salve (at rank 1 in order to save mana).

Once he’s out of stealth, keep a Marque du chasseur on him so he never loses your sight, and use Piqûre de scorpide. Depending on your gear, you can actually think about fighting him in melee, or try to get out of melee range with Feign Death + Trap or Selon votre niveau d’équipement, vous pouvez tenter de vous en sortir en l’attaquant au CàC, ou tenter de vous en sortir avec la technique FD + Piège ou Scatter Shot.

8. The Hunter in Battlegrounds

In BGs, you need to analyze the situation before you act so you can:

  • Position yourself smartly
  • Assist other damage dealers
  • Spot and control or eliminate enemy healers.
All this while keeping in mind the goal of the BG. Good communication is necessary. Voice chat is often required in order to coordinate your attacks. If not on voice chat, use short, easily intelligible sentences and well known shorthand for locations and status updates (“inc farm 3”). Remember, objectives > kills.
Warsong Gulch:

Have fun! Whether you’re attacking or defending, your role is dealing damage.

Let’s start with the objective: follow the assault group while staying slightly behind so you can cast Visée and Flèches multiples. Once in the flag room, look for stealthed players with Fusée éclairante.

  • If you pick up the flag, don’t try to do too much: make a beeline toward your base Aspect du guépard and drop some Piège de givre. Be wary of enemies trying to intercept you!
  • If you’re escorting the flag carrier, stay close to him and drop som Piège de givre behind him. Once you’ve spotted the enemy’s flag carrier the hunt begins: decide whether you want to protect your team’s flag carrier (don’t leave him alone!) or try to slow down/kill the enemy’s.

If you’re defending, drop a Piège givrant on the flag so you know immediately if someone is trying to grab it. Abuse Piège de givre to slow down the enemy and isolate targets. Deal as much damage as you can, preferably focusing on healers.

Arathi Basin:

Communicating properly is half the work here. Our Warsong Gulch tips apply in attack and defense both.

When defending, stay in ability range of the flag so you can prevent captures with any ability or autoshot. Oeil d'aigle can come in handy, especially from the Sawmill so you can scout a large zone and anticipate enemy movement.

Alterac Valley:

Hunters have a lot of fun in this giant vendetta: stay close to the melee pack and drown your enemies in Flèches multiples and Salve for some easy honourable kills. Track the enemies who try to sit down and spam traps so you can slow down the enemy’s progress.

Thanks

Thanks to every contributor and the following sources for helping to create this guide: Eauplate, member of the Wowisclassic guild, Lolonzo, Wowisclassic contributor.

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